This is probably not the correct interpretation of this error.
The Win32 error above is more likely to indicate the actual problem.
Flags
Severity
Success
This code indicates success, rather than an error.
This may not be the correct interpretation of this code,
or possibly the program is handling errors incorrectly.
I'm developing an iPhone app that uses third party libraries (openEars in specific) and I'm experiencing an issue when running it on the device (iPhone 4 with 5.0.1). The application works fine on the simulator but always crash at the same point when running on device. This is the crash [...] read more
I need the bytes of a BIN file converted to a unsigned int, in this format (JavaScript): p.write4(shellcode.add32(0x00000000), 0x00000be9); p.write4(shellcode.add32(0x00000004), 0x90909000); p.write4(shellcode.add32(0x00000008), 0x90909090); p.write4(shellcode.add32(0x0000000c), 0x90909090); p.write4(shellcode.add32(0x00000010), 0x0082b955); p.write4(shellcode.add32(0x00000014), 0x8948c000); p.write4(shellcode.add32(0x00000018), 0x415741e5); p.write4(shellcode.add32(0x0000001c), 0x41554156); p.write4(shellcode.add32(0x00000020), 0x83485354); p.write4(shellcode.add32(0x00000024), 0x320f18ec); p.write4(shellcode.add32(0x00000028), 0x89d58949); p.write4(shellcode.add32(0x0000002c), 0x64b948c0); p.write4(shellcode.add32(0x00000030), 0x77737069); p.write4(shellcode.add32(0x00000034), 0x49000000); p.write4(shellcode.add32(0x00000038), 0x4120e5c1); p.write4(shellcode.add32(0x0000003c), 0x000200bc); p.write4(shellcode.add32(0x00000040), [...] read more
I'm having some random crashes in the last couple of days. I'll try to describe the behaviour as best as I can. Normal pc usage (mostly browsing with chrome, sometimes playing starcraft 2 but never during the crashes). During that, random BSOD with error KERNEL_INDATA_PAGE_ERROR. When this happens, I have [...] read more
I am trying to fire a function every time an ESP32 node receives a certain char. I can receive the data and parse the char out of a packet structure I have made. I register all my actions in a map of type <char,callback_function>, where typedef void (*callback_function)(void); The idea [...] read more
I am currently working on a 2D SFML game and I am getting an access violation that i can't seem to wrap my head around. I am getting the error while creating my SpriteManager class. sf::Sprite *SpriteManager::getSprite(const std::string &name){ auto it = Sprites.find(name); if (it == Sprites.end()) { sf::Sprite *sp [...] read more
long wxyz; //(w = bits 0-8, x = bits 9-17 , y = bits 18-23, z = bits 24-29) short w; short x; short y; short z; w= wxyz & 0xFF800000; x= wxyz & 0x007FC000; y= wxyz & 0x00003F00; z= wxyz & 0x000000FC; Is this code correct? Thanks read more