Windows error 0x887C0001, -2005139455

Detailed Error Information

D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS[1]

MessageThe application has exceeded the maximum number of unique state objects per Direct3D device. The limit is 4096 for feature levels up to 11.1.
Declared inwinerror.h

HRESULT analysis[2]

FlagsSeverityFailure
Reserved (R)false
OriginMicrosoft
NTSTATUSfalse
Reserved (X)true
FacilityCode2172 (0x87c)
NameFACILITY_DIRECT3D11[1]
Error Code1 (0x0001)

Questions

0votes
0answers

WebGL: too many errors, no more errors will be reported to the console for this context

When I try to load some larger model in ThreeJS, I getting this two warning which is decreasing the optimization of the viewer functionalities (pan/rotate/zoom). I have no idea about the warning but I'm sure that it is decreasing the optimization at some point. How to overcome the issue and [...] read more
three.js
0votes
1answer

Too many unique state objects?

So I've experienced a DirectX issue, and an exception is thrown as describes: D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS 0x887C0001 The application has exceeded the maximum number of unique state objects per Direct3D device. The limit is 4096 for feature levels up to 11.1 And cannot find documentation on this issue. For reference there are [...] read more
c#
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Sources

  1. winerror.h from Windows SDK 10.0.14393.0
  2. https://msdn.microsoft.com/en-us/library/cc231198.aspx

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