WebGL: too many errors, no more errors will be reported to the console for this context

0

When I try to load some larger model in ThreeJS, I getting this two warning which is decreasing the optimization of the viewer functionalities (pan/rotate/zoom). I have no idea about the warning but I'm sure that it is decreasing the optimization at some point. How to overcome the issue and make the viewer even more optimized.Even I got some Error allocating RasterizerState warning too.

The following warning are

WebGL: too many errors, no more errors will be reported to the console for this context.

256[.WebGL-00000230F2A1D4A0] GL_INVALID_OPERATION: Internal D3D11 error: HRESULT: 0x887C0001: Error allocating RasterizerState
three.js
asked on Stack Overflow Mar 6, 2020 by (unknown user)

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