This is probably not the correct interpretation of this error.
The Win32 error above is more likely to indicate the actual problem.
Flags
Severity
Success
This code indicates success, rather than an error.
This may not be the correct interpretation of this code,
or possibly the program is handling errors incorrectly.
Can anyone tell me how to analyse the iPhone's device log? In addition, can anyone explain what the following means? 0 libobjc.A.dylib 0x00007dd2 prepareForMethodLookup + 10", Thread 0 Crashed: 0 libobjc.A.dylib 0x00007dd2 prepareForMethodLookup + 10 1 libobjc.A.dylib 0x00005162 lookUpMethod + 34 2 libobjc.A.dylib 0x0000290e _class_lookupMethodAndLoadCache + 6 3 libobjc.A.dylib 0x00002644 [...] read more
I have the following code: for (b2Body* b = world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *itemSprite = (CCSprite*)b->GetUserData(); CGSize SpriteSize; SpriteSize.height = itemSprite.contentSize.height; SpriteSize.width = itemSprite.contentSize.width; CGPoint SpritePosition=[itemSprite position]; } } Just get the position of sprite, but this program crash sometimes in: SpriteSize.height [...] read more
I just downloaded the crash logs for my app from iTunes connect and there are 6 of the same crashes that I do not understand. Here is what I think is the important part of the log (let me know if there is another part I should be looking at): [...] read more
Basically, imagine this. I have an iPad, a Windows computer with the Apache HTTP server which is hosting an XML file, and a Wi-Fi network that connects them both together. The XML parser I'm using is NSXMLParser. In my - (void)parseXMLFileAtURL method this is my code. NSError * error; NSURLResponse [...] read more
I created this awesome iPad game - clean and fun to play, and people that manage to play it more than once love it. In some cases, however, it will not launch for the second time. I can't debug it since it works perfect on my iPad, simulator and on [...] read more
I have a Core Data app that has a bug that causes the app to crash and I have not tracked down its cause yet. One of the results of the crash is that the next time the app is started up it can not open the persistent store used [...] read more