I just downloaded the crash logs for my app from iTunes connect and there are 6 of the same crashes that I do not understand. Here is what I think is the important part of the log (let me know if there is another part I should be looking at):
Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x0007e98c __kill + 8 1 libSystem.B.dylib 0x0007e97c kill + 4 2 libSystem.B.dylib 0x0007e96e raise + 10 3 libSystem.B.dylib 0x0009361a abort + 34 4 libstdc++.6.dylib 0x000453b0 __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x00005858 _objc_terminate + 104 6 libstdc++.6.dylib 0x00043776 __cxxabiv1::__terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x000437ca std::terminate() + 10 8 libstdc++.6.dylib 0x00043896 __cxa_throw + 74 9 libobjc.A.dylib 0x00004714 objc_exception_throw + 64 10 Foundation 0x000013c2 __NSThreadPerformPerform + 570 11 CoreFoundation 0x00056620 CFRunLoopRunSpecific + 692 12 CoreFoundation 0x00056356 CFRunLoopRunInMode + 42 13 GraphicsServices 0x00003b2c GSEventRunModal + 108 14 GraphicsServices 0x00003bd8 GSEventRun + 56 15 UIKit 0x00002768 -[UIApplication _run] + 384 16 UIKit 0x0000146c UIApplicationMain + 688 17 ------ 0x000023ac main (main.m:6) 18 ------ 0x00002348 start + 44
As far as I can tell my code is never even called (aside from main which was autogenerated by xcode) so how should I go about figuring out what the cause of this crash is.
Upgrade xcode and your iPhone SDK to the latest version. Without source code I can only think that the issue was caused by a "dead" NSThread, or your app received a kill message because it was using too much memory or some other cause.
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