This is probably not the correct interpretation of this error.
The Win32 error above is more likely to indicate the actual problem.
Flags
Severity
Success
This code indicates success, rather than an error.
This may not be the correct interpretation of this code,
or possibly the program is handling errors incorrectly.
I am working on a SDL2 project that I have ported to iOS. I am having trouble getting 2 touches to register to use as game controls. The controls work like this: iOS Device +---------------+ | F | | | |-------| L | R | | B | | | [...] read more
A friend gave me a broken SD-card, hoping I might recover something from it. I have no trouble mounting any other cards, whatsoever. I am not getting any block devices in /dev, but the mmc subsystem recognizes the inserted card as mmc0 and lists it. edit3: the card specs from [...] read more
I'm attempting to get my STM32 board to control a stepper motor (using an AMIS-30543 driver, 26M024B2B stepper motor) using SPI. I'm using Keil uVision 5 and taking a bare-metal approach in C. My problem is that the motor is not spinning and I'm unsure where the error(s) are hiding. [...] read more
I am using a traffic shaping by IP hashing filter. I have Five networks /24 : 192.168.1.0/24, 192.168.2.0/24 .. 192.168.5.0/24 so i create a table with 5 cells and each cells has 256 cells. this is a part of my configuration : $tc qdisc add dev $DEV root handle 1: [...] read more
I am working on porting code from KEIL(ARMCC) to Eclipse(with GNU ARM toolchain). The controller is LPC2468(ARM7TDMI-S) with the following memory available: FLASH (rx) : ORIGIN = 0x00, LENGTH = 0x80000 RAM (rwx) : ORIGIN = 0x40000000, LENGTH = 0x10000 /* 96K */ ERAM (rwx) : ORIGIN = 0xA0000000, LENGTH [...] read more
I'm working on a voxel engine and my shadow map has some strange behavior. When I turn my directional light to a certain angle, some shadows are cut off. here a pic how it looks like and my shadow map. this is how I render my shadows: glDisable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); glViewport(0, [...] read more