Windows error 0x000000BF, 191

Detailed Error Information

INVALID_EXE_SIGNATURE[1]

MessageCannot run %1 in Win32 mode.
Declared inwinerror.h

This appears to be a raw Win32 error. More information may be available in error 0x800700BF.

MUTEX_ALREADY_OWNED[2]

This is a Blue Screen of Death stop code. More information is available in the Knowledge Base article Bug Check 0xBF: MUTEX_ALREADY_OWNED.

HRESULT analysis[3]

This is probably not the correct interpretation of this error. The Win32 error above is more likely to indicate the actual problem.
FlagsSeveritySuccess

This code indicates success, rather than an error. This may not be the correct interpretation of this code, or possibly the program is handling errors incorrectly.

Reserved (R)false
OriginMicrosoft
NTSTATUSfalse
Reserved (X)false
FacilityCode0 (0x000)
NameFACILITY_NULL[3][1]
DescriptionThe default facility code.[3][1]
Error Code191 (0x00bf)

Questions

3votes
1answer

Projection matrix causing inaccuracy in clip-space depth calculation?

Currently working with SlimDX's Direct3D 11 bindings and having significant difficulty with my shader, the source of which follows: /* * * * * * * * * * PARAM STRUCTS * * * * * * * * * */ struct VSPointIn { float3 pos : POSITION; float4 color [...] read more
c#
directx
direct3d
hlsl
slimdx
1vote
1answer

LDRD hard faulting during execution

I'm creating a polymorphic-code and I have an issue with the LDRD instruction that is making me crazy, I cannot see it. NMI hardfault at execution obviously. I'm on a STM32L4A6AG. Problem probably resides in assembly code but could maybe also be on opcode generation (Ignored by disassembler?). Data is [...] read more
assembly
cortex-m
0votes
1answer

Error in color fading function

I found this old color fading function in my snippets folder and would like to implement it to one of my projects. It can be used to fade one color to another. It's a very long one-liner: D3DCOLOR GetFadedColor(D3DCOLOR from, D3DCOLOR to, float factor) { return (factor<0.0f)?from:((factor>1.0f)?to:((((from>>24)>(to>>24))?((from>>24)-(D3DCOLOR)(factor*(float)((from>>24)-(to>>24)))):((from>>24)+(D3DCOLOR)(factor*(float)((to>>24)-(from>>24))))<<24)|((((from<<8)>>24)>((to<<8)>>24))?(((from<<8)>>24)-(D3DCOLOR)(factor*(float)(((from<<8)>>24)-((to<<8)>>24)))):(((from<<8)>>24)+(D3DCOLOR)(factor*(float)(((to<<8)>>24)-((from<<8)>>24))))<<16)|((((from<<16)>>24)>((to<<16)>>24))?(((from<<16)>>24)-(D3DCOLOR)(factor*(float)(((from<<16)>>24)-((to<<16)>>24)))):(((from<<16)>>24)+(D3DCOLOR)(factor*(float)(((to<<16)>>24)-((from<<16)>>24))))<<8)|((((from<<24)>>24)>((to<<24)>>24))?(((from<<24)>>24)-(D3DCOLOR)(factor*(float)(((from<<24)>>24)-((to<<24)>>24)))):(((from<<24)>>24)+(D3DCOLOR)(factor*(float)(((to<<24)>>24)-((from<<24)>>24))))))); } D3DCOLOR is [...] read more
c
colors
code-snippets

Comments

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Sources

  1. winerror.h from Windows SDK 10.0.14393.0
  2. https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/bug-check-code-reference2
  3. https://msdn.microsoft.com/en-us/library/cc231198.aspx

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