Windows error 0x000000B4, 180

Detailed Error Information

INVALID_SEGMENT_NUMBER[1]

MessageThe system detected a segment number that was not correct.
Declared inwinerror.h

This appears to be a raw Win32 error. More information may be available in error 0x800700B4.

VIDEO_DRIVER_INIT_FAILURE[2]

This is a Blue Screen of Death stop code. More information is available in the Knowledge Base article Bug Check 0xB4: VIDEO_DRIVER_INIT_FAILURE.

HRESULT analysis[3]

This is probably not the correct interpretation of this error. The Win32 error above is more likely to indicate the actual problem.
FlagsSeveritySuccess

This code indicates success, rather than an error. This may not be the correct interpretation of this code, or possibly the program is handling errors incorrectly.

Reserved (R)false
OriginMicrosoft
NTSTATUSfalse
Reserved (X)false
FacilityCode0 (0x000)
NameFACILITY_NULL[3][1]
DescriptionThe default facility code.[3][1]
Error Code180 (0x00b4)

Possible solutions

4

Why does modifying project output directories cause: IOException was unhandled "Cannot locate resource 'app.xaml'."

c#
wpf
xaml
visual-studio-2012
msbuild

Setting the MSBuild output verbosity to "Diagnostic" quickly revealed the source of the problem:

1>   (TaskId:21)
1>  Microsoft (R) Build Task 'ResourcesGenerator' Version '4.0.30319.33440 built by: FX45W81RTMREL'. (TaskId:21)
1>  Copyright (C) Microsoft Corporation 2005. All rights reserved. (TaskId:21)
1>  
1>   (TaskId:21)
1>  Generating .resources file: '..\Build/Obj_Exe/WpfApplication8_AnyCPU_Debug/WpfApplication8.g.resources'... (TaskId:21)
1>  Reading Resource file: 'C:\Users\hpass_000\Projects\Build\Obj_Exe\WpfApplication8_AnyCPU_Debug\MainWindow.baml'... (TaskId:21)
1>  Resource ID is 'mainwindow.baml'. (TaskId:21)
1>  Generated .resources file: '..\Build/Obj_Exe/WpfApplication8_AnyCPU_Debug/WpfApplication8.g.resources'. 

Note the mix of forward and backward slashes in the path names. Windows itself knows how to handle forward slashes in path names well. But that capability is often lacking in other software, it is lacking in the resource generator task. Which requires a true backslash as a path separator, a forward slash is valid in a resource name. Fix:

 <OutputPath>$(OutputRelativePath)\$(AssemblyName)_$(Platform)_$(Configuration)\</OutputPath>
 <BaseIntermediateOutputPath>$(OutputRelativePath)\Obj_Exe\$(AssemblyName)_$(Platform)</BaseIntermediateOutputPath>
 <IntermediateOutputPath>$(BaseIntermediateOutputPath)_$(Configuration)\</IntermediateOutputPath>

In other words, I simply replaced / with \. Which solved the problem.

answered on Stack Overflow Dec 21, 2013 by Hans Passant • edited Dec 21, 2013 by Hans Passant
2

g++ symbol versioning. Set it to GCC_3.0 using version 4 of g++

g++
jni

No. They are mean to be incompatible. You have to use a older version of g++.

Also, the different is at libstdc++.so.5 and libstdc++.so.6.

answered on Stack Overflow Jun 29, 2009 by J-16 SDiZ
1

Couldn't run JavaFX Port Application on Genymotion with flash ARM Translation

gluon
gluon-mobile
gluon-desktop

I've installed Genymotion and the ARM translation, and I can reproduce the error.

If you set on Genymotion->Settings->ADB 'use custom Android SDK tools', and provide the path to your android sdk, then you can open a console window, go to Android/sdk/platform-tools and when the emulator running, type: adb logcat -v threadtime.

You will see the exception when launching the Gluon application:

07-23 07:36:17.191  1713  1713 E AndroidRuntime: java.lang.UnsatisfiedLinkError: dlopen failed: "/data/app/com.gluonhq.fiftystates-1/lib/arm/libactivity.so" has unexpected e_machine: 40
07-23 07:36:17.191  1713  1713 E AndroidRuntime:    at java.lang.Runtime.loadLibrary(Runtime.java:372)
07-23 07:36:17.191  1713  1713 E AndroidRuntime:    at java.lang.System.loadLibrary(System.java:1076)
07-23 07:36:17.191  1713  1713 E AndroidRuntime:    at javafxports.android.FXActivity.<clinit>(FXActivity.java:116)
07-23 07:36:17.191  1713  1713 E AndroidRuntime:    at java.lang.Class.newInstance(Native Method)
07-23 07:36:17.191  1713  1713 E AndroidRuntime:    at android.app.Instrumentation.newActivity(Instrumentation.java:1067)
07-23 07:36:17.191  1713  1713 E AndroidRuntime:    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2317)
07-23 07:36:17.191  1713  1713 E AndroidRuntime:    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2476)
07-23 07:36:17.191  1713  1713 E AndroidRuntime:    at android.app.ActivityThread.-wrap11(ActivityThread.java)
07-23 07:36:17.191  1713  1713 E AndroidRuntime:    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1344)
07-23 07:36:17.191  1713  1713 E AndroidRuntime:    at android.os.Handler.dispatchMessage(Handler.java:102)
07-23 07:36:17.191  1713  1713 E AndroidRuntime:    at android.os.Looper.loop(Looper.java:148)
07-23 07:36:17.191  1713  1713 E AndroidRuntime:    at android.app.ActivityThread.main(ActivityThread.java:5417)
07-23 07:36:17.191  1713  1713 E AndroidRuntime:    at java.lang.reflect.Method.invoke(Native Method)
07-23 07:36:17.191  1713  1713 E AndroidRuntime:    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726)
07-23 07:36:17.191  1713  1713 E AndroidRuntime:    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616)

This error: UnsatisfiedLinkError: dlopen failed: "/data/app/com.gluonhq.fiftystates-1/lib/arm/libactivity.so" has unexpected e_machine: 40 has been reported several times, as a bug in the arm translation.

Basically it means there are no x86 libraries, and the translation from arm libraries has failed.

If you want to run the app in an emulator you may try BlueStacks. Once you have installed it, you can double click on your apk and it will be available on BlueStacks. Then you can run it.

Gluon app

If for any reason the app crashes, you can run adb logcat as well to find out about any possible exception. I've noticed that apps that work fine on mobile fail easily on the emulator.

So the best solution is running and testing your apps in a real device.

answered on Stack Overflow Jul 23, 2016 by José Pereda
1

Cannot run Helloworld in cocos2d-x 3.11: Fatal Signal 11

android
cocos2d-x
fatal-error

Compile it through the console and if error occurs post it here.

Go to android folder inside your project through cmd run "build_setup.py".

answered on Stack Overflow May 26, 2016 by Steve
1

Sinch Android Messaging Tutorial App crashes upon login and client isn't started

android
messaging
sinch

The Sinch SDK isn't tested on the Genymotion emulator because it doesn't yet support x86. Here is a full explanation: https://github.com/sinch/android-messaging-tutorial/issues/1#issuecomment-50063315

Have you tried testing the app on a physical device?

answered on Stack Overflow Aug 4, 2014 by mravca
1

Sinch Android Messaging Tutorial App crashes upon login and client isn't started

android
messaging
sinch

Yup i got the fix!...you just need to store all your Sinch architecture files into jniLibs folder as indicated in the tutorial. The folder hence will include three folders which come along with the SDK namely; 1. Armeabi 2 Armeabi-v7a 3. X86

The error that you're getting is due to the missing x86 folder. Hence Do the needful and if you get stuck then please ask! 😊

answered on Stack Overflow Jul 13, 2015 by Han
1

Why does modifying project output directories cause: IOException was unhandled "Cannot locate resource 'app.xaml'."

c#
wpf
xaml
visual-studio-2012
msbuild

WinFX and Xaml targets perform some behind the scenes hacks/magic when the Xaml references a type located within the current project. During this build task the wpf.csproj is copied to tempfilename.tmp_proj, several nodes related to assembly references are trimmed, and the file is compiled into the IntermediateOutputPath. This allows the Xaml compiler to reference types within the temp assembly.

answered on Stack Overflow Dec 16, 2013 by Nicodemeus
1

App crash in take a picture option in uiimagepicker

iphone
objective-c
ipad
uiimagepickercontroller

Try dismissing the picker and releasing it after you retrieve the image taken from the camera.

Besides, if the camera is not available, you're leaking memory by creating the imagepicker and not releasing it in case of an error.

Create the UIImagePickerController autoreleased and don't release it in the imagePickerController:didFinishPickingMediaWithInfo: method, just dismiss it at the end.

The other problem is that in addition to the UIImage holding the original image, you're creating a scaled down one and a thumbnail. Memory pressure may be high in this situation so you should get rid of the images from the memory as soon as possible, especially when you're trying to upload the image right after it's picked so surely the underlying network framework (whatever you're using) is creating another chunk of memory representing the image to be uploaded.

Try to separate the process of picking the image, creating a scaled down and a thumbnail and uploading it by moving those parts of code to separate steps of an NSOperationQueue.

  1. Retrieve the image from the picker and store it to "disk". Release the memory related to the PickerController.
  2. Get the image from disk, create a thumbnail and a scaled down version, store those to disk. Clean up the memory.
  3. Get the scaled down image from disk and upload it.

Don't do everything in the main thread, because your app will get killed by the runtime if it blocks the UI for too long.

answered on Stack Overflow Aug 20, 2011 by macbirdie • edited Aug 20, 2011 by macbirdie
0

Installing Facebook APK in Genymotion

android
facebook
android-emulator
genymotion

please see below link and follow the steps:-

http://forum.xda-developers.com/showthread.php?t=2528952

answered on Stack Overflow Jun 12, 2014 by duggu
0

Google play services and network operations

android
google-play-services

In addition to my comments on the question, here is how to add the dependency. Change the version to what ever it is you are using to build the project (one that you have on your system and you think is enough)

dependencies {
    compile 'com.google.android.gms:play-services:8.3.0'
}
-1

Installing Facebook APK in Genymotion

android
facebook
android-emulator
genymotion

Follow these steps.

  1. Change PATH system variable to path of tool i.e. parent-Directories/to/tools.
    Go to My Computer-->Properties-->Advances System Settings-->System Variables-->PATH.

  2. RUN-->cmd and change your current directory to /tool ( tools directory should have adb.exe ) http://www.wikihow.com/Change-Directories-in-Command-Prompt

  3. Install just one virtual device in Genymotion Virtual Device Manager and run that virtual device.

  4. Run the command, adb install full-path/yourAPK.apk

  5. In case of more installed virtual devices, your fourth step would be
    adb -e install full-path/yourAPK.apk

answered on Stack Overflow Dec 22, 2014 by Mazhar • edited Dec 22, 2014 by AbcAeffchen

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Sources

  1. winerror.h from Windows SDK 10.0.14393.0
  2. https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/bug-check-code-reference2
  3. https://msdn.microsoft.com/en-us/library/cc231198.aspx

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