Windows error 0x00000029, 41

Detailed Error Information

SECURITY_SYSTEM[1]

This is a Blue Screen of Death stop code. More information is available in the Knowledge Base article Bug Check 0x29: SECURITY_SYSTEM.

HRESULT analysis[2]

This is probably not the correct interpretation of this error. The Win32 error above is more likely to indicate the actual problem.
FlagsSeveritySuccess

This code indicates success, rather than an error. This may not be the correct interpretation of this code, or possibly the program is handling errors incorrectly.

Reserved (R)false
OriginMicrosoft
NTSTATUSfalse
Reserved (X)false
FacilityCode0 (0x000)
NameFACILITY_NULL[2][3]
DescriptionThe default facility code.[2][3]
Error Code41 (0x0029)

Questions

13votes
1answer

log4net doesn't pass verification when compiling

https://github.com/apache/log4net I am compiling log4net from the source above, but it doesn't pass verification: > [IL]: Error: [log4net.dll : > log4net.Plugin.RemoteLoggingServerPlugin::Attach][offset 0x00000029] Method is > not visible. Code is ok: public interface ILoggerRepository { ... } public interface IPlugin { void Attach(ILoggerRepository repository); } public abstract class PluginSkeleton : IPlugin [...] read more
c#
.net
open-source
log4net
peverify
10votes
2answers

gdb weird backtrace

My program is statically compiled with dietlibc. It is compiled on ubuntu x64 (compiled for x86 using the -m32 flag) and is run on a centos x86. The compiled size is only about 100KB. I compile it with -ggdb3 and no optimization flags. My program uses signal.h to handle a [...] read more
c
gdb
coredump
backtrace
7votes
1answer

Silence when adding kAudioUnitSubType_MultiChannelMixer to AUGraph

I'm having trouble inserting a mixer unit into an AUGraph that otherwise works OK on both Mac OS and iOS. My working graph looks like this: (My Audio render callback) <- [Format converter] <- [DefaultOutput] In addition, I'm able to successfully insert an EQ unit like this: (My Audio render [...] read more
ios
macos
cocoa
core-audio
5votes
3answers

Linux heap structure and the behaviour with malloc() and free()

I have a Debian with a Linux 2.6 Kernel, and I try to understand how the heap works/behaves with malloc() and free(). I tried to search for malloc() and free() algorithm and heap structure, but I couldn't find anything helpful. And unfortunately, I know too less about Linux and how [...] read more
c
linux
memory-management
gdb
heap
3votes
0answers

How to mount a fuse-sshfs file system inside a FreeBSD-12.0p10 jail

I wish to mount a remote data source locally as a fuse file system. This is listed as supported by lsvfs: lsvfs Filesystem Num Refs Flags -------------------------------- ---------- ----- --------------- devfs 0x00000071 4 synthetic, jail cd9660 0x000000bd 0 read-only procfs 0x00000002 4 synthetic, jail nfs 0x0000003a 0 network zfs 0x000000de [...] read more
freebsd
jail
fuse
3votes
1answer

AUGraph - reconfigure on the fly?

I am trying to rearrange the nodes in an AUGraph during playback (render). In particular, I am trying to switch between these two setups: 1. Multichannel Mixer -> Remote I/O 2. Multichannel Mixer -> Converter #0 -> Bandpass Filter -> Converter #1 -> Remote I/O (The stream converters are needed [...] read more
ios
core-audio
audiounit
2votes
1answer

How should an AUMatrixMixer be configured in an AVAudioEngine graph?

I'm completely stuck on this and would appreciate any assistance... I have an AUMatrixMixer implemented in an AVAudioEngine graph and I cannot get any sound. If I swap out the AUMatrixMixer for an AUMultiChannelMixer I can get sound. I have installed a tap on the immediate upstream node (AUHighPassFilter) and [...] read more
ios
audio
2votes
0answers

Changing rate on audio unit NewTimePitch

I'm using AUGraph with different audio units in it, one of them is of type kAudioUnitType_FormatConverter, and subtype kAudioUnitSubType_NewTimePitch. I'm trying to change the kNewTimePitchParam_Rate parameter on it. It does work in some way, but when I reset the parameter to the value 1.0 (no change rate) I still get [...] read more
ios
iphone
audio
core-audio
audiounit
2votes
1answer

Using iOS Reverb effect

kAudioUnitSubType_Reverb2 effect doesn't work in my Audio Unit graph. When I exclude its node from graph everything works fine. I tried to add converters between previous node and reverb node and after reverb. I did set the stream format of the converter node input to the format of previous node [...] read more
ios
core-audio
effects
audiounit
2votes
3answers

NewTimePitch with Mixer

I have a graph working that is very similar to the example app provided by Apple. https://developer.apple.com/library/ios/samplecode/MixerHost/Listings/Classes_MixerHostAudio_m.html#//apple_ref/doc/uid/DTS40010210-Classes_MixerHostAudio_m-DontLinkElementID_6 My mixerNode is being fed by custom data (rather than guitar/beats) - but the setup is similar. Both buses are stereo on the mixer. I am trying to time shift the content, but [...] read more
ios
core-audio
2votes
1answer

Serial port reading in c, using WinApi functions; WaitCommEvent fails

I tried to write a small event-based application in C for serial port reading (sources below). My program is to use the WinApi functions. The comport.c has the functions written to handle COM-port (open, read, write), the utils.c has some helper functions. My program produces always the following output: > [...] read more
c
windows
winapi
console
serial-port
2votes
1answer

Linux syscall in vmlinux and virtual memory

I have find the sys_open code from vmlinux binary: c1143c20: 55 push ebp c1143c21: 89 e5 mov ebp,esp c1143c23: 83 ec 10 sub esp,0x10 c1143c26: 89 5d f4 mov DWORD PTR [ebp-0xc],ebx c1143c29: 89 75 f8 mov DWORD PTR [ebp-0x8],esi c1143c2c: 89 7d fc mov DWORD PTR [ebp-0x4],edi **c1143c2f: e8 [...] read more
linux
memory
linux-kernel
reverse-engineering
system-calls
2votes
3answers

Is GDB interpreting the memory address correctly?

I am examining the contents of a memory address using GDB, but don't know if it is being displayed correctly. (gdb) p (char *)0x8182f40 $4 = 0x8182f40 "XYZ" (gdb) (gdb) x/40x 0x8182f40-16 0x8182f30: 0x00000000 0x00000000 0x000000a8 0x00000010 0x8182f40: 0x005a5958 0x00000000 0x00000000 0x00000029 0x8182f50: 0x00000000 0x00000000 0x00010000 0x082439d8 0x8182f60: 0x08199100 0x00000000 [...] read more
c
gdb
2votes
0answers

Default code from Cocos2d-V3 isn't working at all?

I ran the default code provided with the cocos2d template but doesn't seems to work. But a tutorial at Ray Wenderlich says it should be working. I Couldn't get any far from boilerplate code. when I ran the initial code provided by default. got crashed with the following out put [...] read more
ios
cocos2d-iphone
2votes
1answer

Add kAudioUnitSubType_Varispeed to AUGraph in iOS5

I am trying to add a kAudioUnitSubType to an AUGraph in iOS 5 but when I add it and call AUGraphInitialize an error code -10868 is returned (kAudioUnitErr_FormatNotSupported). Here is my AudioComponentDescription: AudioComponentDescription varispeedDescription; varispeedDescription.componentType = kAudioUnitType_FormatConverter; varispeedDescription.componentSubType = kAudioUnitSubType_Varispeed; varispeedDescription.componentManufacturer = kAudioUnitManufacturer_Apple; varispeedDescription.componentFlags = 0; varispeedDescription.componentFlagsMask = 0; If [...] read more
iphone
ios
audio
core-audio
1vote
1answer

AVAudioEngine: no sound

I'm trying to test AVAudioEngine, watched the WWDC conferences about it, and did everything by the book to try to play a simple file. Despite everything being exactly the same as in the samples that I found (WWDC and a few other places), despite everything seeming fine (no error, seems [...] read more
ios
objective-c
avaudioengine
1vote
1answer

AudioKit AK3DPanner not working

I've been playing aroung with AudioKit v3.3 lately for a new project and am hitting a wall with the 3D spatialization node called AK3DPanner. At one point I got it to run, although it seemed extremely crude, either playing all sound in the left or the right ear. Not at [...] read more
swift
audio
swift-playground
avaudioengine
audiokit
1vote
1answer

AUGraphGetNodeInteractions returns no interactions on iphone 5c

I use AUNodeInteraction interaction; UInt32 ioNumInteractions; AUGraphGetNodeInteractions(graph, node, &ioNumInteractions, &interaction)); On all devices (iphone 5s, 6, 6s, 7) it returns interaction and connected nodes, but on iphone 5c and ipad mini it returns no interactions (ioNumInteractions = 0). Maybe the reason is a 32bit CPU. Any ideas how to solve [...] read more
objective-c
audiounit
ipad-mini
1vote
1answer

Xcode: sigABRT in alcMakeContextCurrent

I was fiddling around trying to get Game Center Leaderboards to work. After becoming frustrated, I just removed the code that I added. However, I now am stuck with this error, even though I deleted it! It almost feels like I ruined a perfectly finished game. Specifically, here is when [...] read more
cocos2d-iphone
xcode5
game-center
1vote
1answer

Can't connect converter Audio Unit to Reverb Effect

I am trying to reshape an AUGraph that looks like this: multichannel mixer -> remote I/O into something like this: callback -> converter1 -> bandpass -> reverb -> converter2 -> mixer(bus 0) -> remote I/O after the graph has been initialized and started (i.e., "on the fly"). To allow the [...] read more
ios
core-audio
audiounit
1vote
1answer

AudioUnit kAudioUnitSubType_Reverb2 and kAudioUnitType_FormatConverter

I have this AUGraph configuration AudioUnitGraph 0x2505000: Member Nodes: node 1: 'aufx' 'ipeq' 'appl', instance 0x15599530 O node 2: 'aufx' 'rvb2' 'appl', instance 0x1566ffd0 O node 3: 'aufc' 'conv' 'appl', instance 0x15676900 O node 4: 'aumx' 'mcmx' 'appl', instance 0x15676a30 O node 5: 'aumx' 'mcmx' 'appl', instance 0x15677ac0 O node [...] read more
ios
core-audio
audiounit
1vote
1answer

iOS - AudioFormat issue linking up mixer, remoteio and dynamics processor

I'm trying to link up my mixer -> remoteio -> dynamics processor Here is my AudioFormat // Describe format memset( &audioFormat, 0, sizeof(AudioStreamBasicDescription) ); audioFormat.mSampleRate = 44100.00; audioFormat.mFormatID = kAudioFormatLinearPCM; audioFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked; audioFormat.mFramesPerPacket = 1; audioFormat.mChannelsPerFrame = 1; audioFormat.mBitsPerChannel = 16; audioFormat.mBytesPerPacket = 2; audioFormat.mBytesPerFrame = 2; [...] read more
ios
audio
core-audio
1vote
0answers

AUGraph variSpeed didn't accept StreamFormat on iOS 5.x

I have a AUGraph to Play and Record Audio with this Setup: RemoteIO -> -> RemoteIO Mulichannel Mixer -> variSpeed Read Callback -> -> Write Callback My Problem is that the kAudioUnitSubType_Varispeed didn't accept the StreamFormat on iOS 5.x. On iOS 6 is works. Without the correct StreamFormat the AUGraph [...] read more
iphone
ios
objective-c
audio
core-audio
1vote
2answers

iPad app crash on launch : Help me analyze this crash log

Some user's of our iPad application are reporting a crash on launch of the application. Though I have the same device (and the same OS version 4.2.1) I am unable to replicate the crash on my device. I managed to get this crash log from ITC but unsure if this [...] read more
ipad
ios
crash
0votes
1answer

Get AVAudioEngineGraph programmatically

In my app I created an AVAudioEngine and attached AVAudioNodes on it. * Is it possible to get the attached nodes programmatically? * Is it possible to get the nodes connected to a given AVAudioNode? When I log the engine's description I can see all the AVAudioEngineGraph, but I cannot [...] read more
ios
objective-c
avfoundation
core-audio
0votes
2answers

Is it Possible To Play Back Two or More FilePlayer Audio Units in an AUGraph?

Targeting iOS, I want to playback two .caf audio files simultaneously. I've created a simple AUGraph comprised of two "Generator" Audio Units (subtype kAudioUnitSubType_AudioFilePlayer) connected to a multichannel mixer AU which is connected to the remote IO (output scope). I can successfully play back one of the files with just [...] read more
ios
core-audio
0votes
1answer

Cannot set input volume of MultiChanelMixer AudioUnit bus

I am trying to use CoreAudio/AudioToolbox to play multiple MIDI files using different MIDISynth nodes. I have the samplers wired into a MultiChanelMixer which is in turn wired into the IO unit. I want to be able to change the different input volumes independently of one another. I'm attempting this [...] read more
core-audio
midi
audiotoolbox
coremidi
0votes
1answer

Format error setting up AudioQueue for recording, but only happens once in a while

So oddly, this error happens only once in a while, when we are setting up the audio queue (even though I'm doing everything the same way). Device iPhone 5, iOS8.3: mediaserverd[37] <Error>: 15:14:24.594 ERROR: [0x2883000] >aq> 323: AudioConverterNew from AudioQueueNew returned 'fmt?' io: 0 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit [...] read more
ios
iphone
audio-recording
audioqueueservices
0votes
1answer

using AudioUnit Reverb2 - error at AUGraphInitialize

I use Apple's example code iPhoneMixerEQGraphTest https://developer.apple.com/library/ios/samplecode/iPhoneMixerEQGraphTest/Introduction/Intro.html and simply exchanged the AudioUnit iPodEQ by a Reverb2 (same error when using a Delay instead) I found the hint to insert a converter unit before the reverb, what I did. Whatever I tried so far, AUGraphInitialze returns error FFFFD58C This is the [...] read more
ios
core-audio
audiounit
0votes
1answer

iOS AUGraph connecting kAudioUnitSubType_Reverb2 unit between Mixer and kAudioUnitSubType_RemoteIO

In my AuGraph I have following situation: sampler ---------> mixer ----> remoteIO 6 callbacks -----> AudioUnitGraph 0x311E02A: Member Nodes: node 1: 'auou' 'rioc' 'appl', instance 0xc66c020 O node 2: 'aumx' 'mcmx' 'appl', instance 0x598f20 O node 3: 'aumu' 'samp' 'appl', instance 0x59ba40 O Connections: node 3 bus 0 => node [...] read more
ios5
audio
core-audio
0votes
1answer

How to write Output of AUGraph to an External AudioFile of WAV or AIF formats?

In my iOS app i am playing a MIDI file using Music Player & Music Sequence. And i'm getting AUGraph here by calling "MusicSequenceGetAUGraph" method of the Music Sequence. Now i want to save the same Output of this AUGraph to an External File. How can i do that? Can [...] read more
ios
objective-c
core-audio
midi
audiounit
0votes
1answer

Audio Unit to capture sound from mic, add reverb ,then send to speaker

Sorry to bother again. I used the audio graph processing method to play the mic-in and add effect to the sound to the speaker. When I use the AUGraph_1 : RIO_input->Converter-> AUiPodE->RIO_output, it works fine and I can hear the sound play back. But when I use the AUGraph_2 : [...] read more
ios
core-audio
audiounit

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Sources

  1. https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/bug-check-code-reference2
  2. https://msdn.microsoft.com/en-us/library/cc231198.aspx
  3. winerror.h from Windows SDK 10.0.14393.0

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