In my app I created an AVAudioEngine and attached AVAudioNodes on it.
When I log the engine's description I can see all the AVAudioEngineGraph, but I cannot find the way to get this information programmatically, can someone give me a solution?
(lldb) po _engine
________ GraphDescription ________
AVAudioEngineGraph 0x7fb04541ac60: initialized = 1, running = 1, number of nodes = 4
******** output chain ********
node 0x600002448c00 {'auou' 'rioc' 'appl'}, 'I'
inputs = 1
(bus0, en1) <- (bus0) 0x60000244cd00, {'aumx' 'mcmx' 'appl'}, [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
node 0x60000244cd00 {'aumx' 'mcmx' 'appl'}, 'I'
inputs = 1
(bus0, en1) <- (bus0) 0x600002473680, {'aumx' 'mcmx' 'appl'}, [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
outputs = 1
(bus0, en1) -> (bus0) 0x600002448c00, {'auou' 'rioc' 'appl'}, [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
node 0x600002473680 {'aumx' 'mcmx' 'appl'}, 'I'
inputs = 1
(bus0, en1) <- (bus1) 0x600002462580, {'auou' 'rioc' 'appl'}, [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
outputs = 1
(bus0, en1) -> (bus0) 0x60000244cd00, {'aumx' 'mcmx' 'appl'}, [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
node 0x600002462580 {'auou' 'rioc' 'appl'}, 'I'
outputs = 2
(bus0, en0) -> (bus0) 0x0, {}, [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
(bus1, en1) -> (bus0) 0x600002473680, {'aumx' 'mcmx' 'appl'}, [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
******** input chain ********
node 0x600002462580 {'auou' 'rioc' 'appl'}, 'I'
outputs = 2
(bus0, en0) -> (bus0) 0x0, {}, [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
(bus1, en1) -> (bus0) 0x600002473680, {'aumx' 'mcmx' 'appl'}, [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
node 0x600002473680 {'aumx' 'mcmx' 'appl'}, 'I'
inputs = 1
(bus0, en1) <- (bus1) 0x600002462580, {'auou' 'rioc' 'appl'}, [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
outputs = 1
(bus0, en1) -> (bus0) 0x60000244cd00, {'aumx' 'mcmx' 'appl'}, [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
node 0x60000244cd00 {'aumx' 'mcmx' 'appl'}, 'I'
inputs = 1
(bus0, en1) <- (bus0) 0x600002473680, {'aumx' 'mcmx' 'appl'}, [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
outputs = 1
(bus0, en1) -> (bus0) 0x600002448c00, {'auou' 'rioc' 'appl'}, [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
node 0x600002448c00 {'auou' 'rioc' 'appl'}, 'I'
inputs = 1
(bus0, en1) <- (bus0) 0x60000244cd00, {'aumx' 'mcmx' 'appl'}, [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
In order to manage custom initializations I created audioUnit wrappers for each category (or specific) audioUnits I am going to load. These wrappers are provided by a factory and referenced by a business object of my app.
The wrapper I mainly worked on up to now, is the so called AUMIDISynth
componentType = kAudioUnitType_MusicDevice;
componentSubType = kAudioUnitSubType_MIDISynth;
componentManufacturer = kAudioUnitManufacturer_Apple;
which allows to load and play different patches from a soundBank file at the same time.
The subclass wrapper for AUMIDISynth exposes a method called
-(NSError*)loadProgramChange:(uint8_t)programChange channel:(uint8_t)channel;
Other objects (SynthPlayers) observe the notifications sent from the AudioEngine start, and respond to this notification by calling the above method to their own audioUnit wrapper implemented as follows
-(NSError*)loadProgramChange:(uint8_t)programChange channel:(uint8_t)channel{
NSError *error;
if (!self.audioUnit.engine || !self.audioUnit.engine.isRunning) {
error = [NSError errorWithDomain:NSURLErrorDomain code:-1 userInfo:nil];
}
uint32_t enabled = 1;
OSStatus status = AudioUnitSetProperty(
self.audioUnit.audioUnit,
kAUMIDISynthProperty_EnablePreload,
kAudioUnitScope_Global,
0,
&enabled,
sizeof(enabled));
if (status != noErr) {
NSLog(@"error %d",status);
error = [NSError errorWithDomain:NSURLErrorDomain code:-1 userInfo:nil];
}
uint8_t pcCommand = 0xC0 | channel;
status = MusicDeviceMIDIEvent(self.audioUnit.audioUnit, pcCommand, programChange, 0, 0);
if (status != noErr) {
NSLog(@"error %d",status);
error = [NSError errorWithDomain:NSURLErrorDomain code:-1 userInfo:nil];
}
enabled = 0;
status = AudioUnitSetProperty(
self.audioUnit.audioUnit,
kAUMIDISynthProperty_EnablePreload,
kAudioUnitScope_Global,
0,
&enabled,
sizeof(enabled));
if (status != noErr) {
NSLog(@"error %d",status);
error = [NSError errorWithDomain:NSURLErrorDomain code:-1 userInfo:nil];
}
return error;
}
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