I am creation one Universal Game using Cocos2d and Objective-C in iPhone. Almost my project is completed. I am getting this Error during Run-time on Console Window.
For iPhone4.3 simulator and iPhone (Retina), Game is working fine.
This error is coming only when I Select "iPad" Simulator for execution.
Any ideas? I am really confused with this.. Thanks in advance!
2012-04-02 13:35:55.409 David and Goliath[35671:1803] cocos2d: CCTextureCache: removing unused texture: David_Goliath_Menu-ipad.png
[Switching to process 35671 thread 0x1803]
2012-04-02 13:35:56.410 David and Goliath[35671:1803] cocos2d: WARNING: Image (4096 x 1024) is bigger than the supported 2048 x 2048
2012-04-02 13:35:56.410 David and Goliath[35671:1803] cocos2d: Couldn't add image:Day_2048_768_MOUNTAINS_IPad.png in CCTextureCache
2012-04-02 13:35:56.411 David and Goliath[35671:1803] *** Assertion failure in -[ActionLayer addChild:z:], /Users/sumitghosh/Desktop/David and Goliath Ipad 2/libs/cocos2d/CCNode.m:390
2012-04-02 13:35:56.412 David and Goliath[35671:1803] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Argument must be non-nil'
*** Call stack at first throw:
(
0 CoreFoundation 0x018b15a9 __exceptionPreprocess + 185
1 libobjc.A.dylib 0x021ff313 objc_exception_throw + 44
2 CoreFoundation 0x01869ef8 +[NSException raise:format:arguments:] + 136
3 Foundation 0x005c13bb -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 116
4 David and Goliath 0x000e3fa8 -[CCNode addChild:z:] + 200
5 David and Goliath 0x0002d94b -[ActionLayer setBackground] + 1947
6 David and Goliath 0x00038454 -[ActionLayer init] + 2356
7 David and Goliath 0x000396ae -[ActionScene init] + 158
8 David and Goliath 0x000036f6 -[David_and_GoliathAppDelegate loadScenes] + 598
9 David and Goliath 0x00005c7b -[LoadingLayer loadScenes:] + 187
10 CoreFoundation 0x01821c7d __invoking___ + 29
11 CoreFoundation 0x01821b51 -[NSInvocation invoke] + 145
12 Foundation 0x005e8495 -[NSInvocationOperation main] + 51
13 Foundation 0x00556b76 -[__NSOperationInternal start] + 747
14 Foundation 0x005567ca ____startOperations_block_invoke_2 + 106
15 libdispatch_sim.dylib 0x02514289 _dispatch_call_block_and_release + 16
16 libdispatch_sim.dylib 0x0251758a _dispatch_worker_thread2 + 252
17 libSystem.B.dylib 0x97fda781 _pthread_wqthread + 390
18 libSystem.B.dylib 0x97fda5c6 start_wqthread + 30
)
terminate called after throwing an instance of 'NSException'
[Switching to process 35671 thread 0x207]
Current language: auto; currently objective-c
kill
quit
Program ended with exit code: 0
2012-04-02 13:35:56.410 David and Goliath[35671:1803] cocos2d: WARNING: Image (4096 x 1024) is bigger than the supported 2048 x 2048
2012-04-02 13:35:56.410 David and Goliath[35671:1803] cocos2d: Couldn't add image:Day_2048_768_MOUNTAINS_IPad.png in CCTextureCache
2012-04-02 13:35:56.411 David and Goliath[35671:1803] *** Assertion failure in -[ActionLayer addChild:z:], /Users/sumitghosh/Desktop/David and Goliath Ipad 2/libs/cocos2d/CCNode.m:390
2012-04-02 13:35:56.412 David and Goliath[35671:1803] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Argument must be non-nil'
It is telling you the problem here. You are trying to load an image that is beyond the maximum dimensions the iPad can support, so cocos2d cannot load it. When you try to add it as a CCSprite
you trigger an unhanded NSInternalInconsistencyException
(since the node is nil
) and this causes your app to terminate.
For iPad you will need to use a smaller image.
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