I've asked before about the opposite of Bitwise AND(&) and you told me its impossible to reverse.
Well,this is the situation: The server sends an image,which is encoded with the function I want to reverse,then it is encoded with zlib.
This is how I get the image from the server:
UInt32[] image = new UInt32[200 * 64];
int imgIndex = 0;
byte[] imgdata = new byte[compressed];
byte[] imgdataout = new byte[uncompressed];
Array.Copy(data, 17, imgdata, 0, compressed);
imgdataout = zlib.Decompress(imgdata);
for (int h = 0; h < height; h++)
{
for (int w = 0; w < width; w++)
{
imgIndex = (int)((height - 1 - h) * width + w);
image[imgIndex] = 0xFF000000;
if (((1 << (Int32)(0xFF & (w & 0x80000007))) & imgdataout[((h * width + w) >> 3)]) > 0)
{
image[imgIndex] = 0xFFFFFFFF;
}
}
}
Width,Height,Image decompressed and Image compressed length are always the same.
When this function is done I put image(UInt32[] array) in a Bitmap and I've got it.
Now I want to be the server and send that image.I have to do two things:
Reverse that function and then compress it with zlib.
How do I reverse that function so I can encode the picture?
for (int h = 0; h < height; h++)
{
for (int w = 0; w < width; w++)
{
imgIndex = (int)((height - 1 - h) * width + w);
image[imgIndex] = 0xFF000000;
if (((1 << (Int32)(0xFF & (w & 0x80000007))) & imgdataout[((h * width + w) >> 3)]) > 0)
{
image[imgIndex] = 0xFFFFFFFF;
}
}
}
EDIT:The format is 32bppRGB
The assumption that the &
operator is always irreversible is incorrect.
Yes, in general if you have
c = a & b
and all you know is the value of c
, then you cannot know what values a
or b
had before hand.
However it's very common for &
to be used to extract certain bits from a longer value, where those bits were previously combined together with the |
operator and where each 'bit field' is independent of every other. The fundamental difference with the generic &
or |
operators that makes this reversible is that the original bits were all zero beforehand, and the other bits in the word are left unchanged. i.e:
0xc0 | 0x03 = 0xc3 // combine two nybbles
0xc3 & 0xf0 = 0xc0 // extract the top nybble
0xc3 & 0x0f = 0x03 // extract the bottom nybble
In this case your current function appears to be extracting a 1 bit-per-pixel (monochrome image) and converting it to 32-bit RGBA.
You'll need something like:
int source_image[];
byte dest_image[];
for (int h = 0; h < height; ++h) {
for (int w = 0; w < width; ++w) {
int offset = (h * width) + w;
if (source_image[offset] == 0xffffffff) {
int mask = w % 8; // these two lines convert from one int-per-pixel
offset /= 8; // offset to one-bit-per-pixel
dest_image[offset] |= (1 << mask); // only changes _one_ bit
}
}
}
NB: assumes the image is a multiple of 8 pixels wide, that the dest_image
array was previously all zeroes. I've used %
and /
in that inner test because it's easier to understand and the compiler should convert to mask / shift itself. Normally I'd do the masking and shifting myself.
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