Using SDL 2.0.14 I wrote a basic main function creating an empty window and closing it upon a SDL_QUIT event. When run from the Visual Studio 2019 IDE I am using (x64 platform, both Debug and Release modes), the program works fine up to the point when the window is closed; then the IDE generates the following message:
Exception thrown at 0x00007FFBFAE55BB6 (ntdll.dll) in my_program.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFBEA2000F.
It also points to the code in the exe_common.inl file. The compiled executable runs without any visible problems though.
The single source file of my program contains the following:
#include <iostream>
#include <SDL.h>
int main(int argc, char* args[]){
const int window_width{ 800 };
const int window_height{ 600 };
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cout << "SDL init failed" << std::endl;
return 1;
}
SDL_Window* window = SDL_CreateWindow(
"My Program",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
window_width,
window_height,
SDL_WINDOW_SHOWN);
if (!window) {
SDL_Quit();
std::cout << "Could not create window: " << SDL_GetError() << std::endl;
return 2;
}
bool quit = false;
SDL_Event event;
while (!quit) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = true;
}
}
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
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