i'm a newbie in java and im having a error at Eclipse java, i cant explain what is going on (its a little troublesome), so please someone help me, the only thing i know is that the erro cames after i typed the last yfinal at render (at the las for int in the code), the error is:
Exception in thread "Thread-0" java.lang.ArrayIndexOutOfBoundsException: Index -86 out of bounds for length 400
at com.FsStudios.World.World.render(World.java:78)
at com.FsStudios.main.Game.render(Game.java:106)
at com.FsStudios.main.Game.run(Game.java:134)
at java.base/java.lang.Thread.run(Thread.java:832)
Here is the code:
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import com.FsStudios.entities.Bullet;
import com.FsStudios.entities.Enemy;
import com.FsStudios.entities.Entity;
import com.FsStudios.entities.LifePack;
import com.FsStudios.entities.Weapon;
import com.FsStudios.main.Game;
public class World {
private Tile[] tiles;
public static int WIDTH, HEIGHT;
public World(String path) {
try {
BufferedImage map = ImageIO.read(getClass().getResource(path));
int pixels[] = new int[map.getWidth() * map.getHeight()];
WIDTH = map.getWidth();
HEIGHT = map.getHeight();
tiles = new Tile[map.getWidth() * map.getHeight()];
map.getRGB(0, 0, map.getWidth(), map.getHeight(), pixels, 0, map.getWidth());
for(int xx = 0; xx < map.getWidth(); xx++) {
for(int yy = 0; yy < map.getHeight(); yy++) {
int pixelAtual = pixels[xx + (yy*map.getWidth())];
tiles[xx + (yy * map.getWidth())] = new FloorTile(xx*16 , yy*16, Tile.TILE_FLOOR);
if(pixelAtual == 0xFF000000) {
//Floor
tiles[xx + (yy * map.getWidth())] = new FloorTile(xx*16 , yy*16, Tile.TILE_FLOOR);
}else if(pixelAtual == 0xFFFFFFFF) {
//wall
tiles[xx + (yy * map.getWidth())] = new WallTile(xx*16 , yy*16, Tile.TILE_WALL);
}else if(pixelAtual == 0xFF0000FF) {
//player
Game.player.setX(xx*16);
Game.player.setY(yy*16);
}else if(pixelAtual == 0xFFFF0000) {
//enemy
Game.entities.add(new Enemy(xx*16, yy*16, 16, 16, Entity.ENEMY_ENT));
}else if(pixelAtual == 0xFFFF6A00) {
//Weapon
Game.entities.add(new Weapon(xx*16, yy*16, 16, 16, Entity.WEAPON_ENT));
}else if(pixelAtual == 0xFFFF8989) {
//LifePack
Game.entities.add(new LifePack(xx*16, yy*16, 16, 16, Entity.LIFEPACK_ENT));
}else if(pixelAtual == 0xFFFFD800) {
//Bullet
Game.entities.add(new Bullet(xx*16, yy*16, 16, 16, Entity.BULLET_ENT));
}
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
public void render(Graphics g) {
int xstart = Camera.x/16;
int ystart = Camera.y/16;
int xfinal = xstart + (Game.WIDTH / 16);
int yfinal = ystart + (Game.HEIGHT / 16);
for(int xx = xstart; xx <= xfinal; xx++) {
for(int yy = ystart; yy <= yfinal; yy++) {
Tile tile = tiles[xx + (yy*WIDTH)];
tile.render(g);
}
}
}
}
if theres someone who can answer i would be thankfull.
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