When i open folder with AnimBP it just crashes
Ver:Unreal engine 4.24.3
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000044
0x00007ffc27608820 UE4Editor-Engine.dll!USkeletalMeshComponent::ComputeRequiredBones() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1647]
0x00007ffc27624b91 UE4Editor-Engine.dll!USkeletalMeshComponent::RecalcRequiredBones() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1700]
0x00007ffc2761985b UE4Editor-Engine.dll!USkeletalMeshComponent::InitAnim() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:652]
0x00007ffc276207c3 UE4Editor-Engine.dll!USkeletalMeshComponent::OnRegister() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:527]
0x00007ffc275417e0 UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1362]
0x00007ffc2756edee UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1098]
0x00007ffc2718b7a0 UE4Editor-Engine.dll!AActor::IncrementalRegisterComponents() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:4447]
0x00007ffc2719912c UE4Editor-Engine.dll!AActor::RegisterAllComponents() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:4346]
0x00007ffc271972c7 UE4Editor-Engine.dll!AActor::PostSpawnInitialize() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:3047]
0x00007ffc27a7106f UE4Editor-Engine.dll!UWorld::SpawnActor() [d:\build\++ue4\sync\engine\source\runtime\engine\private\levelactor.cpp:493]
0x00007ffc27a71547 UE4Editor-Engine.dll!UWorld::SpawnActor() [d:\build\++ue4\sync\engine\source\runtime\engine\private\levelactor.cpp:304]
0x00007ffc4b1ef4e7 UE4Editor-UnrealEd.dll!FClassActorThumbnailScene::SpawnPreviewActor() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\thumbnailhelpers.cpp:1060]
0x00007ffc4b1b9bed UE4Editor-UnrealEd.dll!UBlueprintThumbnailRenderer::Draw() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\thumbnailrendering\blueprintthumbnailrenderer.cpp:88]
0x00007ffc4af18b0c UE4Editor-UnrealEd.dll!ThumbnailTools::RenderThumbnail() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\objecttools.cpp:4143]
0x00007ffc4a768101 UE4Editor-UnrealEd.dll!FAssetThumbnailPool::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\assetthumbnail.cpp:1041]
0x00007ffc4a6a86fd UE4Editor-UnrealEd.dll!FTickableEditorObject::TickObjects() [d:\build\++ue4\sync\engine\source\editor\unrealed\public\tickableeditorobject.h:47]
0x00007ffc4aa59fcd UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1479]
0x00007ffc4b2be476 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:410]
0x00007ff6e6937f62 UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:4485]
0x00007ff6e694c3ec UE4Editor.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:173]
0x00007ff6e694c4ca UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
0x00007ff6e695ceae UE4Editor.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:263]
0x00007ff6e695fcbe UE4Editor.exe!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffc76717c24 KERNEL32.DLL!UnknownFunction []
0x00007ffc76fed4d1 ntdll.dll!UnknownFunction []
What can i do? Why does this happen? How can I avoid it in the future? Fix?
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