I am building for IOS and after 20 days of torture the game is now working. The problem is it only works 50 % of the time. The other 50% it crashes on startup, this is the error that is returning in the device log. Any idea what might bring that ? I deleted facebook, firebase and googlesignin libraries because they didn't want to work at all in the ios build. What happens is I open the game and i get a black screen for a bit. Then it closes the game and this error returns. On the first build form XCode it works and opens correctly. Any ideas ?
Incident Identifier: 8112E4E8-3C9D-4DE3-A414-1AF905C63A00
CrashReporter Key: cbb6618220f871820f24baa58e3e282b833a7cca
Hardware Model: iPhone9,3
Process: dragononlinemmorpg [559]
Path: /private/var/containers/Bundle/Application/97F19A54-D4EA-4D20-94BA-DF88D87C9D8E/dragononlinemmorpg.app/dragononlinemmorpg
Identifier: nedi.game.dragononlinemmorpg
Version: 5.2 (5.2)
Code Type: ARM-64 (Native)
Role: Foreground
Parent Process: launchd [1]
Coalition: nedi.game.dragononlinemmorpg [598]
Date/Time: 2021-01-17 23:01:00.6253 +0200
Launch Time: 2021-01-17 23:00:40.4692 +0200
OS Version: iPhone OS 14.3 (18C66)
Release Type: User
Baseband Version: 5.01.01
Report Version: 104
Exception Type: EXC_CRASH (SIGKILL)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Reason: Namespace SPRINGBOARD, Code 0x8badf00d
Termination Description: SPRINGBOARD, <RBSTerminateContext| domain:10 code:0x8BADF00D explanation:process-launch watchdog transgression: application<nedi.game.dragononlinemmorpg>:559 exhausted real (wall clock) time allowance of 20.00 seconds | ProcessVisibility: Foreground | ProcessState: Running | WatchdogEvent: process-launch | WatchdogVisibility: Foreground | WatchdogCPUStatistics: ( | "Elapsed total CPU time (seconds): 6.820 (user 6.820, system 0.000), 17% CPU", | "Elapsed application CPU time (seconds): 0.171, 0% CPU" | ) reportType:CrashLog maxTerminationResistance:Interactive>
Triggered by Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x00000001c334d290 __ulock_wait + 8
1 libdispatch.dylib 0x00000001970515a4 _dlock_wait + 52
2 libdispatch.dylib 0x00000001970514e4 _dispatch_once_wait$VARIANT$mp + 112
3 UIKitCore 0x0000000199915fa4 -[_UIApplicationConfigurationLoader _loadInitializationContext] + 120
4 UIKitCore 0x0000000199916270 -[_UIApplicationConfigurationLoader applicationInitializationContext] + 28
5 UIKitCore 0x00000001998fe9a8 -[_UIScreenInitialDisplayConfigurationLoader initialDisplayContext] + 176
6 UIKitCore 0x00000001998fec84 +[UIScreen initialize] + 124
7 libobjc.A.dylib 0x00000001ab7da064 CALLING_SOME_+initialize_METHOD + 20
8 libobjc.A.dylib 0x00000001ab7e00b0 initializeNonMetaClass + 712
9 libobjc.A.dylib 0x00000001ab7e1410 initializeAndMaybeRelock+ 37904 (objc_class*, objc_object*, mutex_tt<false>&, bool) + 300
10 libobjc.A.dylib 0x00000001ab7ef52c lookUpImpOrForward + 856
11 libobjc.A.dylib 0x00000001ab7da820 _objc_msgSend_uncached + 64
12 UIKitCore 0x0000000199916764 _UIGetCurrentFallbackTraitCollection + 96
13 UIKitCore 0x000000019a1b7f18 UIViewCommonInitWithFrame + 580
14 UIKitCore 0x000000019a1b7c7c -[UIView initWithFrame:] + 124
15 WebKit 0x00000001a30db4c4 -[WKWebView initWithFrame:configuration:] + 48
16 WebKit 0x00000001a30e2e94 -[WKWebView initWithFrame:] + 92
17 UnityFramework 0x0000000107f887b4 +[UniWebView load] + 24676276 (UniWebView.m:125)
18 libobjc.A.dylib 0x00000001ab7e825c load_images + 944
19 libdyld.dylib 0x00000001970dc0f4 invocation function for block in dyld3::AllImages::runInitialzersBottomUp+ 65780 (dyld3::closure::Image const*) + 220
20 libdyld.dylib 0x00000001970cee4c dyld3::closure::Image::forEachImageToInitBefore(void + 11852 (unsigned int, bool&) block_pointer) const + 92
21 libdyld.dylib 0x00000001970dcb28 dyld3::AllImages::loadImage+ 68392 (Diagnostics&, char const*, unsigned int, dyld3::closure::DlopenClosure const*, bool, bool, bool, bool, void const*) + 776
22 libdyld.dylib 0x00000001970dc678 dyld3::AllImages::dlopen+ 67192 (Diagnostics&, char const*, bool, bool, bool, bool, bool, void const*, bool) + 872
23 libdyld.dylib 0x00000001970de294 dyld3::dlopen_internal+ 74388 (char const*, int, void*) + 368
24 libdyld.dylib 0x00000001970d1590 dlopen_internal+ 21904 (char const*, int, void*) + 108
25 CoreFoundation 0x00000001973d1048 _CFBundleDlfcnLoadFramework + 136
26 CoreFoundation 0x00000001973a2984 _CFBundleLoadExecutableAndReturnError + 376
27 Foundation 0x000000019863fba8 -[NSBundle loadAndReturnError:] + 332
28 dragononlinemmorpg 0x0000000104df7c94 UnityFrameworkLoad() + 31892 (main.mm:12)
29 dragononlinemmorpg 0x0000000104df7d98 main + 32152 (main.mm:25)
30 libdyld.dylib 0x00000001970cd568 start + 4
Thread 1 name: Dispatch queue: com.apple.uikit.applicationSupportClient
Thread 1:
0 libsystem_kernel.dylib 0x00000001c334c66c __psynch_mutexwait + 8
1 libsystem_pthread.dylib 0x00000001dfba4358 _pthread_mutex_firstfit_lock_wait + 88
2 libsystem_pthread.dylib 0x00000001dfba42ac _pthread_mutex_firstfit_lock_slow$VARIANT$mp + 224
3 libdyld.dylib 0x00000001970de16c dyld3::dlopen_internal+ 74092 (char const*, int, void*) + 72
4 libdyld.dylib 0x00000001970d1590 dlopen_internal+ 21904 (char const*, int, void*) + 108
5 SoftLinking 0x00000001d7be5f30 _sl_dlopen_audited + 44
6 BoardServices 0x00000001afd8338c __34+[BSServiceManager sharedInstance]_block_invoke + 860
7 libdispatch.dylib 0x00000001970ae280 _dispatch_client_callout + 16
8 libdispatch.dylib 0x00000001970522f4 _dispatch_once_callout + 28
9 BoardServices 0x00000001afd8302c +[BSServiceManager sharedInstance] + 64
10 BoardServices 0x00000001afd7c024 +[BSServiceConnection _connectionWithEndpoint:clientContextBuilder:] + 316
11 UIKitServices 0x000000019b21ecb0 __44-[UISApplicationSupportClient _remoteTarget]_block_invoke + 204
12 libdispatch.dylib 0x00000001970ae280 _dispatch_client_callout + 16
13 libdispatch.dylib 0x000000019705db8c _dispatch_lane_barrier_sync_invoke_and_complete + 56
14 UIKitServices 0x000000019b21ebac -[UISApplicationSupportClient _remoteTarget] + 140
15 UIKitServices 0x000000019b21e4c8 -[UISApplicationSupportClient applicationInitializationContextWithParameters:] + 180
16 UIKitCore 0x00000001999160f8 __63-[_UIApplicationConfigurationLoader _loadInitializationContext]_block_invoke_2 + 224
17 UIKitCore 0x0000000199916010 __UIAPPLICATION_IS_LOADING_INITIALIZATION_INFO_FROM_THE_SYSTEM__ + 20
18 UIKitCore 0x0000000199915ff0 __63-[_UIApplicationConfigurationLoader _loadInitializationContext]_block_invoke + 72
19 libdispatch.dylib 0x00000001970ae280 _dispatch_client_callout + 16
20 libdispatch.dylib 0x00000001970522f4 _dispatch_once_callout + 28
21 UIKitCore 0x0000000199915fa4 -[_UIApplicationConfigurationLoader _loadInitializationContext] + 120
22 UIKitCore 0x0000000199916248 __70-[_UIApplicationConfigurationLoader startPreloadInitializationContext]_block_invoke + 24
23 libdispatch.dylib 0x00000001970ad298 _dispatch_call_block_and_release + 24
24 libdispatch.dylib 0x00000001970ae280 _dispatch_client_callout + 16
25 libdispatch.dylib 0x0000000197060074 _dispatch_root_queue_drain + 688
26 libdispatch.dylib 0x0000000197060704 _dispatch_worker_thread2 + 124
27 libsystem_pthread.dylib 0x00000001dfbab568 _pthread_wqthread + 212
28 libsystem_pthread.dylib 0x00000001dfbae874 start_wqthread + 8
Thread 2 name: JavaScriptCore bmalloc scavenger
Thread 2:
0 libsystem_kernel.dylib 0x00000001c334c61c __psynch_cvwait + 8
1 libsystem_pthread.dylib 0x00000001dfba32fc _pthread_cond_wait$VARIANT$mp + 1180
2 libc++.1.dylib 0x00000001ab87ae0c std::__1::condition_variable::wait+ 52748 (std::__1::unique_lock<std::__1::mutex>&) + 24
3 JavaScriptCore 0x00000001a0fe4b54 void std::__1::condition_variable_any::wait<std::__1::unique_lock<bmalloc::Mutex> >+ 14871380 (std::__1::unique_lock<bmalloc::Mutex>&) + 108
4 JavaScriptCore 0x00000001a0fe9584 bmalloc::Scavenger::threadRunLoop+ 14890372 () + 252
5 JavaScriptCore 0x00000001a0fe8f98 bmalloc::Scavenger::Scavenger+ 14888856 (std::__1::scoped_lock<bmalloc::Mutex> const&) + 0
6 JavaScriptCore 0x00000001a0fea6c0 std::__1::__thread_specific_ptr<std::__1::__thread_struct>::set_pointer+ 14894784 (std::__1::__thread_struct*) + 0
7 libsystem_pthread.dylib 0x00000001dfba9b3c _pthread_start + 288
8 libsystem_pthread.dylib 0x00000001dfbae880 thread_start + 8
Thread 3:
0 libsystem_pthread.dylib 0x00000001dfbae86c start_wqthread + 0
Thread 0 crashed with ARM Thread State (64-bit):
x0: 0xfffffffffffffffc x1: 0x0000000000000000 x2: 0x0000000000001701 x3: 0x0000000000000000
x4: 0x0000000000000010 x5: 0x0000000000000000 x6: 0x0000000000000000 x7: 0x0000000000000023
x8: 0x0000000000001307 x9: 0x0000000000000000 x10: 0x00000001e629ece8 x11: 0x01e70001e629ece9
x12: 0x0000000000ae2464 x13: 0x000061a1f0aa8465 x14: 0x0000000000000000 x15: 0x00000001f0aa8460
x16: 0x0000000000000203 x17: 0x0000000199915f2c x18: 0x0000000000000000 x19: 0x0000000000000000
x20: 0x00000001f0ab8a80 x21: 0x0000000001000002 x22: 0x0000000000001701 x23: 0x0000000106015108
x24: 0x000000016b009f90 x25: 0x00000001f0a4bdbc x26: 0x0000000105293960 x27: 0x00000001f0aa8320
x28: 0x000000000000000b fp: 0x000000016b009e40 lr: 0x00000001970515a4
sp: 0x000000016b009e20 pc: 0x00000001c334d290 cpsr: 0x00000000
esr: 0x56000080 Address size fault
Binary Images:
0x104df0000 - 0x104df7fff dragononlinemmorpg arm64 <de66ff8722fa329dae8296ae09bb3dd5> /var/containers/Bundle/Application/97F19A54-D4EA-4D20-94BA-DF88D87C9D8E/dragononlinemmorpg.app/dragononlinemmorpg
0x104ebc000 - 0x104ec7fff FBSDKGamingServicesKit arm64 <9478b59ceaf3301f895f9a259ab82fa8> /var/containers/Bundle/Application/97F19A54-D4EA-4D20-94BA-DF88D87C9D8E/dragononlinemmorpg.app/Frameworks/FBSDKGamingServicesKit.framework/FBSDKGamingServicesKit
....
Your error code is: 0x8badf00d
This has already been answered here and is likely related to the networking of your application; given in it's a dragononlinemmorpg
.
Apple has documentation on how to diagnose crash reports
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