I have a strange problem with my app, sometimes, very rare in fact, when run on iPhone4, it crashes right at the beginning, I got the crash log, but I really can't make anything of it. I'm kind of stuck, where should I look? Here is the log:
0 libsystem_kernel.dylib 0x34c96a1c __pthread_kill + 8
1 libsystem_c.dylib 0x328ee3b4 pthread_kill + 52
2 libsystem_c.dylib 0x328e6bf8 abort + 72
3 libsystem_c.dylib 0x329146d4 __assert_rtn + 140
4 My App 0x0000fb8c 0x1000 + 60300
5 My App 0x0000fec4 0x1000 + 61124
6 My App 0x00009ffc 0x1000 + 36860
7 CoreFoundation 0x359c979c __invoking___ + 60
8 CoreFoundation 0x35941436 -[NSInvocation invoke] + 102
9 My App 0x0005f408 0x1000 + 386056
10 My App 0x0005c9b8 0x1000 + 375224
11 CoreFoundation 0x3593656a -[NSObject(NSObject) performSelector:withObject:withObject:] + 18
12 My App 0x000b60d4 0x1000 + 741588
13 My App 0x000b6bc0 0x1000 + 744384
14 My App 0x000b8c9c 0x1000 + 752796
15 UIKit 0x35584bee -[UIWindow _sendTouchesForEvent:] + 362
16 UIKit 0x35584568 -[UIWindow sendEvent:] + 256
17 UIKit 0x3556d30c -[UIApplication sendEvent:] + 292
18 UIKit 0x3556cc4c _UIApplicationHandleEvent + 5084
19 GraphicsServices 0x35350e70 PurpleEventCallback + 660
20 CoreFoundation 0x3599da90 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 20
21 CoreFoundation 0x3599f838 __CFRunLoopDoSource1 + 160
22 CoreFoundation 0x359a0606 __CFRunLoopRun + 514
23 CoreFoundation 0x35930ebc CFRunLoopRunSpecific + 224
24 CoreFoundation 0x35930dc4 CFRunLoopRunInMode + 52
25 GraphicsServices 0x35350418 GSEventRunModal + 108
26 GraphicsServices 0x353504c4 GSEventRun + 56
27 UIKit 0x35597d62 -[UIApplication _run] + 398
28 UIKit 0x35595800 UIApplicationMain + 664
29 My App 0x00002118 0x1000 + 4376
30 My App 0x00002084 0x1000 + 4228
I was not able to find any pattern for the crash, it simply happens like maybe once in 30-40 app start-ups. What beats me, beside the fact that I don't know how the interpret the crash log, is why this happens so rare, with no apparent reason?
You need to symbolicate that crash log before you can see exactly which part of your code is crashing.
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