Preparing to distribute my first game, gets error 0xc000007b when trying to run in test environment


I've made a game with Cocos2dx and compiled it for Release/Win32 in Microsoft Visual Studio Community 2019. I've created a virtual machine in Hyper-V (for figuring out what DLLs I need) that runs Windows 10 Pro N. In the test machine I've installed every redistributable Visual C++ package (I think) since 2008, so: 2008 (x86/x64), 2010 (x86/64), 2012 (x86/x64), 2013 (x86/x64), 2015-2019 (x86/x64), but it still gives me the error 0xc000007b when I try to run the app. Strangely, it complains if I don't put vcruntime140d.dll in the app folder, which is odd because the app is compiled for Release, but that file has a d at the end of it, which means it's for apps compiled for Debug, right? I don't know what's going on and I was hoping it would work with all those VC++ packages installed. What do you think could be the problem?

asked on Stack Overflow Oct 30, 2020 by xerosugar • edited Oct 30, 2020 by xerosugar

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