Click Event On Object Created Using WINAPI in CE Lua

1

I did a test and able to make button with icon using Cheat Engine Lua script + winapi. But I fail to find how to handle the events for the buttons created using winapi. Below is the code I am used via Cheat Engine Lua scripting including winapi functions called using "executeCodeLocal":

Buttons created using winapi + Lua

function GetModuleHandle(lpModuleName)
 return executeCodeLocal("kernel32.GetModuleHandleA", lpModuleName)
end

function CreateWindow(oControl, oClass, oName, oHwnd, oDWStyle, nleft, ntop, nwidth, nheight)
 return executeCodeLocalEx("user32.CreateWindowExA", 0, oClass, oName, oDWStyle, nleft, ntop, nwidth, nheight, oHwnd, 0, 0, 0)
end

function LoadIcon(hInstance, lpIconName)
 return executeCodeLocalEx("user32.LoadIconA", lpIconName)
end

function _SendMessage(hWnd, Msg, wParam, lParam)
  return executeCodeLocalEx("user32.SendMessageA",hWnd, Msg, wParam, lParam)
end

function LoadImage(hInst, lpszName, uType, cxDesired, cyDesired, fuLoad)
  return executeCodeLocalEx("user32.LoadImageA", hInst, lpszName, uType, cxDesired, cyDesired, fuLoad)
end

function SetWindowLong(hWnd, nIndex, dwNewLong)
 return executeCodeLocalEx("user32.SetWindowLongPtrA", hWnd, nIndex, dwNewLong)
end

function GetWindowLong(prmlngWindowHandle, prmlngIndex)
  return executeCodeLocalEx("user32.GetWindowLongA", prmlngWindowHandle, prmlngIndex)
end

function CallWindowProc(hWnd, Msg, wParam, lParam)
 return executeCodeLocalEx("user32.CallWindowProcA", lpPrevWndFunc, hWnd, Msg, wParam, lParam)
end

function RegisterClass(lpwcx)
  return executeCodeLocalEx("user32.RegisterClassW", lpwcx)
end

function SetWindowLongW(hWnd, nIndex, dwCallBack)
 return executeCodeLocalEx("user32.SetWindowLongW", hWnd, nIndex, dwCallBack)
end

function CallWindowProcW(wndproc, hWnd, Msg, wParam, lParam)
  return executeCodeLocalEx("user32.CallWindowProcW", wndproc, hWnd, Msg, wParam, lParam)
end

--Window Style
WS_VISIBLE       = 0x10000000
WS_BORDER        = 0x00800000
WS_CHILD         = 0x40000000

-- Window Message
WM_LBUTTONUP = 0x0202
WM_LBUTTONDOWN = 0x020
WM_COMMAND = 0x111

-- Button Style
BS_TEXT          = 0x00000000
BS_BOTTOM        = 0x00000800
BS_TOP           = 0x00000400
BS_LEFT          = 0x00000100
BS_RIGHT         = 0x00000200
BM_SETIMAGE      = 0xF7
BS_BITMAP        = 0x00000080
BS_DEFPUSHBUTTON = 0x00000001

GWL_WNDPROC      = -4
IMAGE_BITMAP = 0
IMAGE_ICON = 1
LR_LOADFROMFILE = 16
LR_DEFAULTCOLOR = 0x00000000
LR_CREATEDIBSECTION = 8192
LR_DEFAULTSIZE = 64
--------------------------------------------------------------------------------

if f then f.destroy() end
f = createForm()
f.Height = 70
f.Width = 230
f.Position = 'poScreenCenter'
f.Caption = 'Test Winapi'
f.Show()

open = 'd:\\open.bmp'
save = 'd:\\save.bmp'

-- Create Open Button
hInstance = GetModuleHandle(nil)
hButton = CreateWindow(0, "Button", "Open",  f.Handle, WS_VISIBLE + WS_BORDER + WS_CHILD | BS_TEXT | BS_BOTTOM,
                        10, 10, 100, 50, 10000, hInstance, 0)
hBitmap = LoadImage(hInstance, open, IMAGE_BITMAP, 30, 30, LR_LOADFROMFILE | LR_DEFAULTCOLOR)
_SendMessage(hButton, BM_SETIMAGE, IMAGE_BITMAP, hBitmap)

-- Create Save Button
hInstance2 = GetModuleHandle(nil)
hButton2 = CreateWindow(0, "Button", "Save",  f.Handle, WS_VISIBLE + WS_BORDER + WS_CHILD | BS_TEXT | BS_TOP,
                        120, 10, 100, 50, 0, hInstance2, 0)
hBitmap2 = LoadImage(hInstance2, save, IMAGE_BITMAP, 25, 25, LR_LOADFROMFILE | LR_DEFAULTCOLOR)
_SendMessage(hButton2, BM_SETIMAGE, IMAGE_BITMAP, hBitmap2)

But, how to handle click event on the created buttons?. If I am use, example:

function hButton_onClick()
 showMessage('Button open has clicked')
end

hButton.OnClick = hButton_onClick

The function return error because hButton is a nil value. How to solve the issue?

winapi
lua
cheat-engine
asked on Stack Overflow Oct 6, 2020 by JoeFern

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