I have done this little piece of code on a console app, to stream a file or to simulate a stream of data over HTTP by chunk
var musicFile = "music.mp3";
var imageFile = "image.mp3";
var prefixes = new List<string>() { "http://*:8888/" };
HttpListener server = new HttpListener();
foreach (string s in prefixes)
{
server.Prefixes.Add(s);
}
server.Start();
System.Console.WriteLine("Listening...");
var context = server.GetContext();
var response = server.GetContext().Response;
//response.ContentType = "image/jpeg";
response.ContentType = "audio/mpeg";
response.SendChunked = true;
const int chunkSize = 1024;
using (var file = File.OpenRead(path))
{
int bytesRead;
var buffer = new byte[chunkSize];
while ((bytesRead = file.Read(buffer, 0, buffer.Length)) > 0)
{
try
{
response.OutputStream.Write(buffer, 0, bytesRead);
response.OutputStream.Flush();
System.Console.WriteLine("Chunk sent.");
}
catch (System.Exception ex)
{
System.Console.WriteLine($"{ex.Message}");
}
}
}
context.Response.Close();
Hello everyone This works perfectly when I send an 10mb image, but it throw an exception when I use a mp3 file or a wav file.
Unhandled exception. System.Net.HttpListenerException (0x80131620): Unable to write data to the transport connection: Broken pipe. at System.Net.HttpResponseStream.InternalWrite(Byte[] buffer, Int32 offset, Int32 count) at System.Net.HttpResponseStream.WriteCore(Byte[] buffer, Int32 offset, Int32 size) at System.Net.HttpResponseStream.Write(Byte[] buffer, Int32 offset, Int32 size)
Any help ? Thank you.
EDIT: I tested on the same machine and on lan, with Chrome and Safari.
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