I am developing a SharpDX game and I am trying to implement window resizing, but when I try to call my SetResolution method, It throws a SharpDX.SharpDXException and I don't know why.
Am I doing something wrong, or am I missing something?
Here is my current resize code:
public static void SetResolution(int width, int height)
{
viewport.Width = width;
viewport.Height = height;
swapChain.ResizeBuffers(1, width, height, Format.R8G8B8A8_UNorm, SwapChainFlags.None);
/*
* Exception thrown: 'SharpDX.SharpDXException' in SharpDX.dll
* An unhandled exception of type 'SharpDX.SharpDXException' occurred in SharpDX.dll
* HRESULT: [0x887A0001], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_INVALID_CALL/InvalidCall],
* Message: The application made a call that is invalid. Either the parameters of the call or the state
* of some object was incorrect
*/
}
This error makes no sense to me, and I can't find any other information about it.
User contributions licensed under CC BY-SA 3.0