OpenGL/Assimp runtime issue, application was unable to start correctly 0xc000007b

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I am trying to load models with Assimp, I am using C++ and GLFW, GLAD, SOIL, GLM, and Assimp. I think it is definitely an error with Assimp as I have built lots of demos with the first four libraries and never got this issue. Now that I am using assimp I am encountering this error. I know GLFW and SOIL are 32-bit along with Assimp and these 3 are the only .lib files included in the project so I don't think it is a 32-bit or 64-bit error. I am building debug x86. When I run it it says "The application was unable to start correctly (0xc000007b)"

I suspect this is a problem with Assimp. With Assimp there is a .dll file and a .exe file (don't think the exe is of any relevance). I have only referenced the .lib as an external dependency and the include files so it compiles and links fine, however I have not included the DLL anywhere in my project and I don't understand what I am supposed to do with the .dll I am not actually sure if this is causing it or not but putting the .dll with all the source code does nothing so maybe this isn't actually it.

I'm not sure what other valuable info I could provide to help solving this issue. It compiles and links fine. This just pops up. I can't even debug the code. I set a breakpoint and it happens before main is executed so my source code would not be of any use because it's not a problem with the source code it happens without even executing. It says "exited with code -1073741701."

c++
opengl
dll
runtime
assimp
asked on Stack Overflow Aug 5, 2020 by username3630

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