So i'm making a game (like Pokémon) and i changed some stuff and now i get : Error: Unable to open file D:\Animals\Animals\Debug\Animals.obj. Error code = 0x80070002.Error: Could not find 'D:\Animals\Animals\Debug\Animals.obj'. Animals.exe was built with /DEBUG:FASTLINK which requires object files for debugging.
Anybody know what is going on and how to fix this?
I used Visual Studio 2019 and x86 (and x64) debug.
My code :
animal.h :
#include <string>
#include <stdio.h>
#include <iostream>
#ifndef ANIMAL_H
#define ANIMAL_H
using namespace std;
namespace Animals {
class Animal {
public:
string name;
int minlevel;
int level;
int maxlevel;
int baseattack;
int baseattackraise;
int attack;
int basedefense;
int basedefenseraise;
int defense;
int basespeed;
int basesppedraise;
int speed;
int basespecial;
int basespecialraise;
int special;
char type;
Animal() {
this->name = "DOG";
this->minlevel = 0;
this->level = 1;
this->maxlevel = 100;
this->baseattack = 1;
this->baseattackraise = 1;
this->basedefense = 1;
this->basedefenseraise = 1;
this->basespecial = 1;
this->basespecialraise = 1;
this->basespeed = 1;
this->basesppedraise = 1;
this->attack = 1;
this->defense = 1;
this->speed = 1;
this->special = 1;
};
private:
void printstats() {
cout << "\t \t" << "Attack : " << this->attack << endl;
cout << "\t \t"<<"Defense : " << this->defense << endl;
cout << "\t \t"<<"Speed : " << this->speed << endl;
cout <<"\t \t" << "Special : " << this->special << endl;
};
void raiseattack() {
this->attack += this->baseattackraise;
}
void raisedefense() {
this->defense += this->basedefenseraise ;
}
void raisespeed() {
this->speed += this->basesppedraise;
}
void raisespecial() {
this->special += this->basespecialraise;
}
void raisestats() {
raiseattack();
raisedefense();
raisespeed();
raisespecial();
}
void updatestats(char type) {
switch (type) {
case 'l':
raisestats();
}
}
public :
void raiselevel() {
this->level++ ;
this->type = 'l';
updatestats(this->type);
string output = "Level Up! Your " + this->name +" has reached level : ";
cout << output << this->level << " . Its stats are now: " << endl;
printstats();
};
};
}
#endif
Animals.cpp :
// Animals.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
void startgame();
void askname();
void asktype();
void giveGrassStarter();
void giveWaterStarter();
void giveFireStarter();
#include <iostream>
#include "plantee.h"
#include "wateree.h"
#include "flamee.h"
#include "animal.h"
// #include "visualanimal.h"
#include <cstring>
using namespace std;
string name;
int main()
{
using namespace Animals;
startgame();
return 0;
}
void startgame() {
char answer = 'N';
while (answer == 'N') {
askname();
cout << "Alright then. You're " << name << " , right?" << "(Y/N)";
cin >> answer;
}
asktype();
}
void askname() {
cout << "Welcome. Your Journey In the World Of Animals Starts here . Please input your name";
cin >> name;
}
void asktype() {
char type;
cout << "Welcome " << name << " . What type do you prefer? Water ? Grass? Fire? (W/G/F)";
cin >> type;
switch (type) {
case 'G':
giveGrassStarter();
break;
case 'W':
giveWaterStarter();
break;
case 'F':
giveFireStarter();
break;
default:
cout << "Input invalid . (G for Grass , W for Water , F for Fire)";
asktype();
}
}
void giveGrassStarter()
{
cout << "So you chose Plantee , the grass-type starter. Good choice";
Plantee starter;
}
void giveWaterStarter()
{
cout << "So you chose Wateree , the water-type starter. Good choice";
Wateree starter;
}
void giveFireStarter()
{
cout << "So you chose Flamee , the fire-type starter. Good choice";
Flamee starter;
}
Anybody know a possible fix? I'd also like if you explained what was going on.
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