While creating a basic openGL window in c++ I get an error. I'm using GLFW and GLAD on Visual Studio 19, and i'm pretty sure my computer specs are good enough. I think I linked all my glfw files correctly and everything with Glad is properly attached.
The error: Exception thrown at 0x00000000 in OpenGL.exe: 0xC0000005: Access violation executing location 0x00000000.
The full code I've written (some from tutorial). And yes, the includes are weird, but all includes are added correctly, I made sure. : `
#include <GLFW/glad.h>                                       
#include <GLFW/khrplatform.h>
#include <GLFW/glfw3.h>
int main()
{
    GLFWwindow* window;
    /* Initialize the library */
    if (!glfwInit())
        return -1;
    /* Create a windowed mode window and its OpenGL context */
    window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
    if (!window)
    {
        glfwTerminate();
        return -1;
    }
    /* Make the window's context current */
    glfwMakeContextCurrent(window);
    float vertices[] = {
    -0.5f, -0.5f, 0.0f,
     0.5f, -0.5f, 0.0f,
     0.0f,  0.5f, 0.0f
    };
    unsigned int buffer;
    glGenBuffers(1, &buffer);
    glBindBuffer(GL_ARRAY_BUFFER, buffer);
    glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
    /* Loop until the user closes the window */
    while (!glfwWindowShouldClose(window))
    {
        /* Render here */
        glClear(GL_COLOR_BUFFER_BIT);
        /* Swap front and back buffers */
        glfwSwapBuffers(window);
        /* Poll for and process events */
        glfwPollEvents();
    }
    glfwTerminate();
    return 0;
}
U have to init glad :)
#include <glad/glad.h>
int main(int argc, char **argv) { 
  // .. setup the context 
  if(!gladLoadGL()) 
  { 
   printf("Something went wrong!\n");    
   exit(-1); 
  } 
printf("OpenGL %d.%d\n",  GLVersion.major, GLVersion.minor);
 // .. render here .. 
}
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