I'm trying to follow this in order to accelerate video decoding with an IMFSourceReader.
When I don't use it, everything is OK. When I use it, it doesn't work. Here are the steps:
Creation of a DirectX 11 device
HRESULT CreateDirectXDevice(IDXGIAdapter1* g, ID3D11Device** device, ID3D11DeviceContext** context)
{
HRESULT hr = S_OK;
// Driver types supported
D3D_DRIVER_TYPE DriverTypes[] =
{
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_REFERENCE,
};
UINT NumDriverTypes = ARRAYSIZE(DriverTypes);
// Feature levels supported
D3D_FEATURE_LEVEL FeatureLevels[] =
{
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
UINT NumFeatureLevels = ARRAYSIZE(FeatureLevels);
D3D_FEATURE_LEVEL FeatureLevel;
// Create device
for (UINT DriverTypeIndex = 0; DriverTypeIndex < NumDriverTypes; ++DriverTypeIndex)
{
hr = D3D11CreateDevice(g, DriverTypes[DriverTypeIndex], nullptr, D3D11_CREATE_DEVICE_VIDEO_SUPPORT, FeatureLevels, NumFeatureLevels,
D3D11_SDK_VERSION, device, &FeatureLevel, context);
if (SUCCEEDED(hr))
{
// Device creation success, no need to loop anymore
break;
}
}
return hr;
}
Then, create the source reader:
HRESULT CreateSourceReader(const wchar_t* file, IMFSourceReader** r,bool Hw,bool D11)
{
CComPtr<IMFAttributes> attrs;
MFCreateAttributes(&attrs, 0);
if (Hw)
attrs->SetUINT32(MF_READWRITE_ENABLE_HARDWARE_TRANSFORMS, true);
if (D11)
{
CComPtr<IMFDXGIDeviceManager > rr = 0;
MFCreateDXGIDeviceManager(&dm9rt, &rr);
rr->ResetDevice(GenericDirect3DDevice,dm9rt);
attrs->SetUnknown(MF_SOURCE_READER_D3D_MANAGER,rr);
}
auto hr = MFCreateSourceReaderFromURL(f, attrs, r);
return hr;
}
After that, the source reader does not work. When I attempt to resize the sample, the IMFTransform resizer crashes on SetInput(). When I attempt to pass the sample to a sink writer, it fails at random, sometimes returning DXGI_ERROR_DRIVER_INTERNAL_ERROR/GRAPHICS DEVICE REMOVED (REASON 0X887A0020).
What am I doing wrong?
Thanks a lot.
First of all, you are interested in creating D3D device with D3D11_CREATE_DEVICE_DEBUG
flag, so that you could see hints related to failures in debug output.
Second, I am guessing that the root cause of this particular problem is that you did not enable multithreaded protection using ID3D11Multithread
interface, see this for example.
D3DDevMT->SetMultithreadProtected(TRUE);
It is mandatory since Media Foundation is heavilty multihtreaded by its nature and running unprotected you quickly hit a corruption.
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