In my application, I have a task which runs in the background to perform a long-running job. The user can cancel the job anytime by clicking Stop button. The implementation is as belows:
private CancellationTokenSource m_tokenSource;
private void onStop()
{
m_tokenSource.Cancel();
}
private void onStart()
{
m_tokenSource = new CancellationTokenSource();
AsyncDoingJob();
}
private async void AsyncDoingJob()
{
await Task.Run(() =>
{
for (int imgIdx = 0; imgIdx < m_ListImageFiles.Count; imgIdx++)
{
if (m_tokenSource.IsCancellationRequested) // Check if the user clicks Stop button
{
return;
}
byte[] imageData = File.ReadAllBytes(m_ListImageFiles[imgIdx]); // Load image in background
Application.Current.Dispatcher.Invoke(() =>
{
m_model.Image = CreateImage(imageData);
m_model.Image.Freeze();
MyImage = m_model.Image; // This calls NotifyPropertyChanged() to update the image on GUI
}
// Access to m_model.Image for some reason
}
}, m_tokenSource.Token);
}
The problem: Sometimes, while the job is being performed, GUI stop updating (hanging). And if I try to manipulate the GUI, an exception happens: System.Runtime.InteropServices.COMException: UCEERR_RENDERTHREADFAILURE (Exception from HRESULT: 0x88980406)
I found a similar problem reported here: WPF render thread failures
Do you know what it is and how to fix this? Is there anything wrong with my source code?
I can't tell why you get that error. You may however try an implementation like this:
private bool continueLoading;
private void OnStop()
{
continueLoading = false;
}
private async Task OnStart()
{
continueLoading = true;
await LoadImagesAsync(m_ListImageFiles);
}
private async Task LoadImagesAsync(IEnumerable<string> imageFiles)
{
foreach (var imageFile in imageFiles)
{
if (!continueLoading)
{
break;
}
Image = await LoadImageAsync(imageFile); // assignment in UI thread
// do more async calls here if necessary
}
}
private static Task<ImageSource> LoadImageAsync(string fileName)
{
return Task.Run(() =>
{
using (var stream = File.OpenRead(fileName))
{
return LoadImage(stream);
}
});
}
private static ImageSource LoadImage(Stream stream)
{
return BitmapFrame.Create(
stream, BitmapCreateOptions.None, BitmapCacheOption.OnLoad);
// Alternative:
//
// var bitmapImage = new BitmapImage();
// bitmapImage.BeginInit();
// bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
// bitmapImage.StreamSource = stream;
// bitmapImage.EndInit();
// bitmapImage.Freeze();
// return bitmapImage;
}
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