Whenever I try to sign into Xbox Live on my Unity game (using creators program Unity plugin), both on UWP PC and Xbox One, the game throws an exception:
Exception thrown at 0x00007FFAEF0AA899 in Boulder Falls.exe: Microsoft C++ exception: Platform::COMException ^ at memory location 0x000000E51B6FEC20. HRESULT:0x803E0110 The application does not have the cloud notification capability. WinRT information: The application does not have the cloud notification capability. Stack trace: >[External Code] The program ' Boulder Falls.exe' has exited with code 0 (0x0).]
I am using the included prefab to sign in, and I do have developer mode enabled on both the PC and the Xbox, they are all in the correct sandbox, XboxServices.config has XboxLiveCreatorsTitle set to true, and the account I am using is in the test account list. Is there any solution to this?
Edit: If I try to continue past the exception, it throws another one:
Exception thrown at 0x00007FFA7F1BA839 in Boulder Falls.exe: Microsoft C++ exception: Platform::AccessDeniedException ^ at memory location 0x000000D2BA3FE740. HRESULT:0x80070005 Access is denied. WinRT information: A network capability is required to access this network resource occurred
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