I'm creating a C++ Windows app using DirectX to display PPM images in HDR. I'm using cv::imread
to read the file into a Mat
, and then I create a ID3D11Texture2D*
texture. However, when I run it I get an access violation when running cv::directx::convertToD3D11Texture2D(mat, tex)
, which says tex
is NULL
.
To my understanding, CreateTexture2D
initializes the texture, and convertToD3D11Texture2D
copies the image to the texture.
This is the relevant code:
auto mat = cv::imread("fileL.ppm", cv::IMREAD_ANYCOLOR | cv::IMREAD_ANYDEPTH);
D3D11_TEXTURE2D_DESC desc;
desc.Width = 3840;
desc.Height = 2160;
desc.MipLevels = desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DYNAMIC;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
ID3D11Texture2D* tex = nullptr;
m_resources->GetDevice()->CreateTexture2D(&desc, nullptr, &tex);
cv::directx::convertToD3D11Texture2D(mat, tex);
Specifically, the errors are:
0x00007FFC4750A839 in file.exe: Microsoft C++ exception: _com_error at memory location 0x00000045A28FF340.
Exception thrown at 0x00007FFBCD08A390 (opencv_world410d.dll) in file.exe: 0xC0000005: Access violation reading location 0x0000000000000000.
Edit: After adding desc.SampleDesc.quality = 0
, I no longer get the errors for CreateTexture2D
but I do get a generic exception at convertToD3D11Texture2D:
Exception at memory location 0x0000002A3836E8D0
Edit 2: After caching the exception, the exception message is:
OpenCV(4.1.0) c:\build\master_winpack-build-win64-vc15\opencv\modules\core\src\directx.cpp:1040: error: (-215:Assertion failed) textureType == srcType in function 'cv::directx::__convertToD3D11Texture2DNV'
After finally being able to properly debug the error, I discovered the problem was a result of my input matrix having 3 channels, not 4. To fix it, I used cv::mixChannels
to add an empty alpha channel, and so now the type of my texture and matrix match.
Working code:
cv::Mat mat = cv::imread("file.ppm", cv::IMREAD_ANYCOLOR | cv::IMREAD_ANYDEPTH);
cv::Mat as4channelMat(mat.size(), CV_MAKE_TYPE(mat.depth(), 4));
int conversion[] = { 0, 0, 1, 1, 2, 2, -1, 3 };
cv::mixChannels(&mat, 1, &as4channelMat, 1, conversion, 4);
D3D11_TEXTURE2D_DESC desc;
desc.Width = 3840;
desc.Height = 2160;
desc.MipLevels = desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R16G16B16A16_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
ID3D11Texture2D* tex = nullptr;
auto hr = m_resources->GetDevice()->CreateTexture2D(&desc, nullptr, &tex);
if FAILED(hr)
{
_com_error err(hr);
LPCTSTR errMsg = err.ErrorMessage();
}
try {
cv::directx::convertToD3D11Texture2D(as4channelMat, tex);
} catch (cv::Exception& e)
{
std::cerr << "ERROR: " << e.msg << std::endl;
throw e;
}
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