Visual Studio Error/Exception while trying to load a texture in SFML: Access violation reading position 0x00200000

0

I'm trying to load a texture in SFML, however if I run the program, it throws the access violation exception. In relation to this I've already looked at this post, but since noone has answered that, I still have no idea what's wrong.

I'm developing on a Win10 PC with Visual Studio 2017 installed. I've already tried changing the location of the files and even putting the files into the debug folders.

#include <SFML/Graphics.hpp>

int main()
{
    sf::Image image;
    if (!image.loadFromFile("board.png")) 
    { 
        return -1;
    }
}

I expect the program to load the image from the file into memory, instead Visual Studio shows me this exception:

Exception raised at 0x716C2CE7 (vcruntime140.dll) in Chess.exe: 0xC0000005: Access violation reading location 0x00700000.
c++
visual-studio-2017
sfml
asked on Stack Overflow Mar 29, 2019 by DanielderErbauer • edited Mar 29, 2019 by DanielderErbauer

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