Just spent some time... on a crash, without understanding it. That's a classic:
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00000010
Which leads me to a memory issue, addressing the invalid adress 0x10
What bothers me is that I have crash report and stack trace, which differ:
The crash report, sent by user (symbolicated successfully, that happens) :
Thread 0 Crashed:
0 libobjc.A.dylib 0x000027d8 objc_msgSend + 16
1 UIKit 0x0005e9d2 -[UIViewAnimationState animationDidStop:finished:] + 54
2 QuartzCore 0x0002d8c2 run_animation_callbacks(double, void*) + 286
3 QuartzCore 0x0002d764 CA::timer_callback(__CFRunLoopTimer*, void*) + 116
4 CoreFoundation 0x000567f4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 8
5 CoreFoundation 0x000562a6 __CFRunLoopDoTimer + 854
6 CoreFoundation 0x0002779e __CFRunLoopRun + 1082
7 CoreFoundation 0x00027270 CFRunLoopRunSpecific + 224
8 CoreFoundation 0x00027178 CFRunLoopRunInMode + 52
9 GraphicsServices 0x000045ec GSEventRunModal + 108
10 GraphicsServices 0x00004698 GSEventRun + 56
11 UIKit 0x0000411c -[UIApplication _run] + 396
12 UIKit 0x00002128 UIApplicationMain + 664
13 MyApp 0x00003158 main (main.m:13)
14 MyApp 0x00003120 0x1000 + 8480
The crash stack trace (catched live by an Exception Handler)
0 MyApp 0x000d79c3 0x0 + 883139
1 MyApp 0x000d790b 0x0 + 882955
2 libSystem.B.dylib 0x302765d3 _sigtramp + 42
3 UIKit 0x31eab9d9 -[UIViewAnimationState animationDidStop:finished:] + 60
4 QuartzCore 0x33a178c9 _ZL23run_animation_callbacksdPv + 292
5 QuartzCore 0x33a1776b _ZN2CAL14timer_callbackEP16__CFRunLoopTimerPv + 122
6 CoreFoundation 0x3084e7fb __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 14
7 CoreFoundation 0x3084e2ad __CFRunLoopDoTimer + 860
8 CoreFoundation 0x3081f7a5 __CFRunLoopRun + 1088
9 CoreFoundation 0x3081f277 CFRunLoopRunSpecific + 230
10 CoreFoundation 0x3081f17f CFRunLoopRunInMode + 58
11 GraphicsServices 0x31e445f3 GSEventRunModal + 114
12 GraphicsServices 0x31e4469f GSEventRun + 62
13 UIKit 0x31e51123 -[UIApplication _run] + 402
14 UIKit 0x31e4f12f UIApplicationMain + 670
15 MyApp 0x0000315f 0x0 + 12639
16 MyApp 0x00003128 0x0 + 12584
Both differ, and the stack trace points to the crash in my code, but at addresses I can neither symbolicate nor identify. I think the crash report indicates that a message was sent to a released instance... Probably related to the use of :
+ (void)setAnimationDelegate:(id)delegate
+ (void)setAnimationDidStopSelector:(SEL)selector
So here (finally!) are my questions:
EDIT: I can't use NSZombiesEnabled
, this is a crash report from a published app, a crash that I didn't manage to reproduce on development environment. I just have these logs to diagnose.
Whenever I see objc_msgSend at the top, my trust of the remaining stack is low, as the error that gives this tends to do bad things to the stack.
GuardMalloc is good for this since the attempt to do anything with deallocated space will crash the app immediately in the debugger. The stack will be intact. (This makes the app very slow, but it is a very powerful tool.)
The two stacks are the same up to the UIViewAnimationState method call. The version that came from your exception handler is showing C++ mangled names instead of the regular names shown in the crash log.
(As I understand it) _sigtramp is the system's method of calling your signal handler and is short for Signal Trampoline. The stack entries beyond that are probably your signal-handler code.
Answering my own question, weeks laters, since I had no relevant answers, most are guesses, I wished I had more precise answers, but I guess my question was unclear :
Hope that helps someone.
You should try NSZombie, to get information about what object you've released. This is a very useful tool when you get EXC_BAD_ACCESS.
To activate NSZombie do the following:
Name: NSZombieEnabled Value: YES
Then run your app as usual and when it crashes it should tell you which deallocated object received the message.
1. I'm not 100% sure but I think the discrepancy is due to how the application is being run. In the second log it looks like you're running the application via XCode in debug mode, a sigtramp signal has been sent to indicate a EXC_BAD_ACCESS error.
2. Your code - the error may come from the UIKit library but it's a result of a problem with your usage.
3. This is where NSZombieEnabled will make your life a lot easier! If you run your application with the NSZombieEnabled flag set XCode will keep 'zombie' objects in place of deallocated objects. When a zombie object is sent a message the process will trap the error and let you know exactly what object was sent the message.
If you're using XCode 4 enable NSZombieEnabled using the following instructions...
How do I set up NSZombieEnabled in Xcode 4?
For older versions follow these instructions...
http://www.cocoadev.com/index.pl?NSZombieEnabled
4. It does indeed appear that your animation delegate has been deallocated prior to the animation completing.
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