glad+SDL glVertexAttribDivisor

-3

When I use glad+SDL and call function glVertexAttribDivisor. It said "Exception thrown at 0x00000000". However, when I change it to glad+glfw, it works well.

The stack is here:

Partical System.exe!SDL_main(int argc, char * * argv) Line 404  C++
Partical System.exe!main_getcmdline(...) Line 161   C
Partical System.exe!invoke_main() Line 78   C++
Partical System.exe!__scrt_common_main_seh() Line 288   C++
Partical System.exe!__scrt_common_main() Line 331   C++
Partical System.exe!mainCRTStartup() Line 17    C++
kernel32.dll!@BaseThreadInitThunk@12()  Unknown
ntdll.dll!__RtlUserThreadStart()    Unknown
ntdll.dll!__RtlUserThreadStart@8()  Unknown
c++
opengl
asked on Stack Overflow Feb 7, 2019 by shengping • edited Feb 7, 2019 by genpfault

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