We have a native code SDK which predominantly uses the C/C++ size_t
type for things like array sizes. We additionally provide a .NET wrapper (written in C#) which uses PInvoke to invoke the native code, for those that want to integrate our SDK into their .NET app.
.NET has the System.UIntPtr
type which pairs perfectly with size_t
functionally, and functionally everything works as expected. Some of the C# structures provided to the native side contain System.UIntPtr
types and they're exposed to consumers of the .NET API which requires them to work with System.UIntPtr
types. The problem is that System.UIntPtr
does not interoperate well with typical integer types in .NET. Casts are required and various "basic" things like comparisons to integers/literals don't work without more casting.
We tried declaring the exported size_t
params as uint
and applying the MarshalAsAttribute(UnmanagedType.SysUInt)
but that results in a runtime error for invalid marshaling. For example:
[DllImport("Native.dll", EntryPoint = "GetVersion")]
private static extern System.Int32 GetVersion(
[Out, MarshalAs(UnmanagedType.LPStr, SizeParamIndex = 1)]
StringBuilder strVersion,
[In, MarshalAs(UnmanagedType.SysUInt)]
uint uiVersionSize
);
Calling GetVersion in C# passing a uint for the 2nd param results in this marshal error at runtime:
System.Runtime.InteropServices.MarshalDirectiveException: Cannot marshal 'parameter #2': Invalid managed/unmanaged type combination (Int32/UInt32 must be paired with I4, U4, or Error).
We could create facade wrappers which expose 'int' types in .NET and internally do the casting to System.UIntPtr
for native-compatible classes, but (a) we worry about performance of copying the buffers (which could be very large) between near-duplicate classes and (b) it's a bunch of work.
Any suggestions on how to PInvoke with size_t
types while maintaining a convenient API in .NET?
Here's a sample of one case which is effectively the same as our real code but with simplified/stripped names. NOTE This code is derived from our production code by hand. It compiles for me, but I've not run it.
Native (C/C++) code:
#ifdef __cplusplus
extern "C"
{
#endif
enum Flags
{
DEFAULT_FLAGS = 0x00,
LEVEL_1 = 0x01,
};
struct Options
{
Flags flags;
size_t a;
size_t b;
size_t c;
};
int __declspec(dllexport) __stdcall InitOptions(
Options * const pOptions)
{
if(pOptions == nullptr)
{
return(-1);
}
pOptions->flags = DEFAULT_FLAGS;
pOptions->a = 1234;
pOptions->b = static_cast<size_t>(0xFFFFFFFF);
pOptions->c = (1024 * 1024 * 1234);
return(0);
}
#ifdef __cplusplus
}
#endif
Managed (C#) Code: (This should to repro the incorrect marshalling. Changing the fields a, b, and c in the struct to type UIntPtr makes it function properly.
using System;
using System.Runtime.InteropServices;
namespace Test
{
public enum Flags
{
DEFAULT_FLAGS = 0x00,
LEVEL_1 = 0x01,
}
[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
public struct Options
{
public Flags flags;
public uint a;
public uint b;
public uint c;
}
public class Test
{
[DllImport("my.dll", EntryPoint = "InitOptions", CallingConvention = CallingConvention.StdCall)]
internal static extern Int32 InitOptions(
[In, Out]
ref Options options
);
static void Main(string[] args)
{
Options options = new Options
{
flags = DEFAULT_FLAGS,
a = 111,
b = 222,
c = (1024 * 1024 * 1)
};
Int32 nResultCode = InitOptions(
ref options
);
if(nResultCode != 0)
{
System.Console.Error.WriteLine("Failed to initialize options.");
}
if( options.flags != DEFAULT_FLAGS
|| options.a != 1234
|| options.b != static_cast<size_t>(-1)
|| options.c != (1024 * 1024 * 1234) )
{
System.Console.Error.WriteLine("Options initialization failed.");
}
}
}
}
I tried changing the enum field in the managed struct to a int type and it still doesn't work.
I'll test more with size_t function params next.
The binary equivalent to size_t
is IntPtr
(or UIntPtr
). But for parameters, you can just use int
or uint
without any additional attribute.
So, if you have this in C/C++:
int InitOptions(size_t param1, size_t param2);
then you can declare it like this in C# and it will work for x86 and x64 (well, you won't get any bit value above 32 of course, the hi-uint is lost):
[DllImport("my.dll")]
static extern int InitOptions(int param1, int param2); // or uint
For x86 it works because, well, it's just supposed to.
For x64, it works magically because arguments are always 64-bit, and luckily, the extra hi-bits are zeroed by errrhh... some components of the system (the CLR? C/C++ compiler? I'm unsure).
For struct fields this a complete different story, the simplest (to me) seems to use IntPtr and add some helpers to ease programming.
However, I've added some extra sample code if you really want to add some sugar for the developers using your structs. What's important is this code could (should) be generated from the C/C++ definitions.
public static int InitOptions(ref Options options)
{
if (IntPtr.Size == 4)
return InitOptions32(ref options);
Options64 o64 = options;
var i = InitOptions64(ref o64);
options = o64;
return i;
}
[DllImport("my64.dll", EntryPoint = "InitOptions")]
private static extern int InitOptions64(ref Options64 options);
[DllImport("my32.dll", EntryPoint = "InitOptions")]
private static extern int InitOptions32(ref Options options);
[StructLayout(LayoutKind.Sequential)]
public struct Options // could be class instead (remove ref)
{
public Flags flags;
public uint a;
public uint b;
public uint c;
public static implicit operator Options64(Options value) => new Options64 { flags = value.flags, a = value.a, b = value.b, c = value.c };
}
[StructLayout(LayoutKind.Sequential)]
public struct Options64 // could be class instead (remove ref)
{
public Flags flags;
public ulong a;
public ulong b;
public ulong c;
public static implicit operator Options(Options64 value) => new Options { flags = value.flags, a = (uint)value.a, b = (uint)value.b, c = (uint)value.c };
}
Note that if you uses classes instead of struct for Options and Options64, you can remove all the ref
argument directions and avoid the painful copy from structs (operator overloading doesn't work well with ref
). But this has other implications, so it's up to you.
Here is another discussion on the same subject: C# conditional compilation based on 32-bit/64-bit executable target
Basically, what you could also do is use conditional compilation constants for x86 and x64 targets and have your code vary using that.
Here's what I ended up doing:
First some goals:
FUNCTIONS
The C functions exported from the DLL are presented in the DllImport with .NET types as close as possible to the native (C) types. Then each function is wrapped with a more-inline-with-.NET facade.
This accomplished 2 things:
uint
in
place of size_t
in functions. While this seems to work, it also
will silently drop data that's out of range. So if the native code
returns a value larger than uint.MaxValue, our .NET code will never
know. I'd rather handle the situation than have some spurious bug.Specifically for size_t
function params, they are presented as UIntPtr
in the DllImport (per #1 above), and if still necessary to be exposed to the library user, they are presented as either uint
or ulong
as applicable. The facade then verifies the value of each (in/out as applicable) and throws an exception if
there's an incompatibility.
Here's an example using pseudo-code:
C Function:
// Consume & return data in buf and pBufSize
int __declspec(dllexport) __stdcall Foo(
byte * buf,
size_t * pBufSize
);
C# DllImport:
[DllImport("my.dll", EntryPoint = "Foo", CallingConvention = CallingConvention.StdCall)]
private static extern System.Int32 Foo(
[In, Out, MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 1)]
System.Byte[] buf,
[In, Out]
ref System.UIntPtr pBufSize
);
C# Facade (pseudo-code):
void Foo(System.Byte[] buf)
{
// Verify buffer size will fit
if buf.LongLength > UIntPtrMaxValue
throw ...
UIntPtr bufSize = buf.LongLength;
Int32 nResult = Foo(
buf,
bufSize
);
if nResult == FAILURE
throw ...
// Verify return size is valid
if (UInt64)bufSize > int.MaxValue // .NET array size type is 'int'
throw ...
buf.resize((int)bufSize);
}
STRUCTURES
To interop with structures containing size_t
(and even in general), I followed a similar approach as with functions: create a .NET structure ("Interop Structure") which most closely resembles the native-code structure, and then put a .NET-friendly facade around it. The facade then does value checking as appropriate.
The specific implementation approach I took for the facade was to setup each field as a property with the Interop Structure as the backing store. Here's a small example:
C Structure:
struct Bar
{
MyEnum e;
size_t s;
}
C# (pseudo-code):
public class Bar
{
// Optional c'tor if param(s) are required to be initialized for typical use
// Accessor for e
public MyEnum e
{
get
{
return m_BarInterop.e;
}
set
{
m_BarInterop.e = value;
}
}
// Accessor for s
public uint s
{
get
{
VerifyUIntPtrFitsInUint(m_BarInterop.s); // will throw an exception if value out of range
return (uint)m_BarInterop.s;
}
set
{
// uint will always fit in UIntPtr
m_BarInterop.s = (UIntPtr)value;
}
}
// Interop-compatible 'Bar' structure (not required to be inner struct)
[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
internal struct Bar_Interop
{
public MyEnum e;
public System.UIntPtr s;
}
// Instance of interop-compatible 'Bar' structure
internal Bar_Interop m_BarInterop;
}
While a bit tedious at times, I've found that after taking this approach for only 2 structures so far it's yielded great flexibility and a clean API being exposed to consumers of my .NET wrapper.
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