CopyFromScreen - check if handle is vaild

0

I'm capturing screen using CopyFromScreen. When someone locks PC, then it's starting to throw exception System.ComponentModel.Win32Exception (0x80004005): The handle is invalid. To avoid it, I'm checking current session state using SystemState.SessionSwitch. It's a good solution, but when I'm capturing screen with speed 30 screenshots per second, then it is fast enough to fire this exception 1/2 times before I switch flag state in SessionSwitch event. Is there any way to check current session state in catch block or to check if handle is valid before I invoke CopyFromScreen?

c#
winapi
gdi
system.drawing
asked on Stack Overflow Nov 23, 2018 by Hawex

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