I just added the extention to convert hex to UIcolor
extension UIColor {
    convenience init(hexString: String, alpha: CGFloat = 1.0) {
        let hexString: String = hexString.trimmingCharacters(in: CharacterSet.whitespacesAndNewlines)
        let scanner = Scanner(string: hexString)
        if (hexString.hasPrefix("#")) {
            scanner.scanLocation = 1
        }
        var color: UInt32 = 0
        scanner.scanHexInt32(&color)
        let mask = 0x000000FF
        let r = Int(color >> 16) & mask
        let g = Int(color >> 8) & mask
        let b = Int(color) & mask
        let red   = CGFloat(r) / 255.0
        let green = CGFloat(g) / 255.0
        let blue  = CGFloat(b) / 255.0
        self.init(red:red, green:green, blue:blue, alpha:alpha)
    }
    func toHexString() -> String {
        var r:CGFloat = 0
        var g:CGFloat = 0
        var b:CGFloat = 0
        var a:CGFloat = 0
        getRed(&r, green: &g, blue: &b, alpha: &a)
        let rgb:Int = (Int)(r*255)<<16 | (Int)(g*255)<<8 | (Int)(b*255)<<0
        return String(format:"#%06x", rgb)
    }
}
When I started to use it
profileImage.layer.borderColor  = UIColor(hexString: "#3f3f3f")
I kept getting
Cannot assign value of type 'UIColor' to type 'CGColor?'
Any hints for me ? I'm on XCode 10 Swift 4.
 kyo
 kyoReplace this
profileImage.layer.borderColor  = UIColor(hexString: "#3f3f3f")
with
profileImage.layer.borderColor  = UIColor(hexString: "#3f3f3f").cgColor 
see here in Docs
var borderColor: CGColor? { get set }
profileImage.layer.borderColor  = UIColor(hexString: "#3f3f3f").cgColor
would work as it would convert UIColor to CGColor.
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