I am working on a Direct3D pixel shader, which currently seems to have some infinite loop problem. This causes the graphics device to timeout on the first frame, so that I have no chance of capturing a frame in the Visual Studio Graphics Diagnostics - which can only debug a frame after it has been executed. I also tried the GPU PerfStudio, which crashes fatally.
Is there any tool that would let me debug a shader step-by-step?
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