Due to non-effective BitmapEncoder.FlushAsync() method, I want to get to know if there is other way to save SoftwareBitmap data to stream. My code (a little bit simplified solution) :
using (InMemoryRandomAccessStream accessStream = new InMemoryRandomAccessStream())
{
BitmapEncoder encoder = await BitmapEncoder.CreateAsync(_inputFormat, accessStream);
// Set the software bitmap
encoder.SetSoftwareBitmap(input);
encoder.IsThumbnailGenerated = true;
try
{
await encoder.FlushAsync();
}
catch (Exception err)
{
switch (err.HResult)
{
case unchecked((int)0x88982F81): //WINCODEC_ERR_UNSUPPORTEDOPERATION
// If the encoder does not support writing a thumbnail, then try again
// but disable thumbnail generation.
encoder.IsThumbnailGenerated = false;
break;
default:
throw err;
}
}
if (encoder.IsThumbnailGenerated == false)
{
await encoder.FlushAsync();
}
}
Thanks a lot for all answers.
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