SFML Can't Start Application

0

I am running a project wich use SFML and who works perfectly fine on Linux. I am now Compiling my project on Window and it works.

I am Using Cmake actually. The thing is when i start my SFML APPLICATION it just doesn't run .. I mean when i start it, The main First line's of code isn't Executed.

The error seems to be due to Shared Libraries Linking but i can't figure Why ?

I've Included the SFML dlls in the binary directory, so i didn't got (explicitly at least) errors about shared libraries. (When running Through a terminal)

I do not Compile my program with static SFML Linking otherwise i wouldn't have this question :)

I've also compiled SFML myself (and installed it ofc) and use the same Compiler ("-G"MinGW Makefiles") to build my SFML Application.

I've seen someone who got a driver's update problem, but i've already tried the solution

The error code is:

when running through a Git-bash terminal. (No explicit Error)

echo $?  -> 127
(so -1 at runtime)

And when Running through CLion:

Process finished with exit code -1073741792 (0xC0000020)

If someone can help me it would be great !!

EDIT:

When using dependency walker (and select SFML dlls) I got an error too This files is not a valid 32-bit or 64-bit Windows Module But i do not understand why since i've compile SFML myself

c++
windows
shared-libraries
libraries
sfml
asked on Stack Overflow Apr 19, 2018 by Fabian le Maux • edited Apr 19, 2018 by Fabian le Maux

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