I am currently working on a Windows 10 UWP C++ project under Visual Studio Community 2017 for Windows 10 version 10.0.16299.0.
The following procedure: I have a TCP server running on my computer, which sends a message to the connected clients at certain events. The project I am working on now has my TCPClient, which receives the message and should display the values in the UI.
In the MainPage constructor I create a std:: thread which calls my "clientThread" function. In this function, I instantiate an object of my client class. As soon as I have connected to the server, I create a new std:: thread which executes an endless loop. This loop calls the "processPacketType" function, which simply calls a switch and asks if the received packet is a ChatMessage packet or not. If so, the message is retrieved.
Now to my problem: The MainPage class has a private AudioSessionViewModel object from my created class, which returns an IVector^. Now I would like to extend the Vector with the message I received. With my "processPacketType"function, I just want to instantiate a new object of my AudioSession class and add it to the vector (which I passed from thread to thread as a reference). However, I get the following error message: Exception raised on 0x778B08C2 in SoundManager - Client. exe: Microsoft C++ exception: Platform:: InvalidCastException ^ for storage location 0x0F15EC3C. HRESULT: 0x80004002 Interface not supported WinRT information: Interface not supported
The funny thing is: My processPacketType function is called from my endless loop. If I pass the newly created object to the vector outside the loop, it works. But if I do it myself in the loop, the error message comes up.
The problem is really hard to explain, but I hope you understand what I need.
//MainPage.xaml.h
namespace SoundManager___Client {
public ref class MainPage sealed {
public:
MainPage();
property AudioSessionViewModel^ ViewModel {
AudioSessionViewModel^ get() { return this->viewModel; };
}
private:
AudioSessionViewModel^ viewModel;
};
}
//MainPage.xaml.cpp
#include "pch.h"
#include "MainPage.xaml.h"
using namespace SoundManager___Client;
using namespace Platform;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Controls::Primitives;
using namespace Windows::UI::Xaml::Data;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Media;
using namespace Windows::UI::Xaml::Navigation;
void createClient(AudioSessionViewModel^ audioSessionViewModel);
MainPage::MainPage() {
InitializeComponent();
this->viewModel = ref new AudioSessionViewModel();
std::thread client(createClient, this->viewModel);
client.detach();
}
void createClient(AudioSessionViewModel^ audioSessionViewModel) {
Client myClient("127.0.0.1", 1111, audioSessionViewModel);
myClient.Connect();
std::string buffer;
while (true) {
Sleep(10000);
}
}
namespace SoundManager___Client {
bool Client::processPacketType(const PacketType _packetType, AudioSessionViewModel^ audioSessionViewModel) {
switch (_packetType) {
case PacketType::ChatMessage: {
std::string message;
if (!getString(message))
return false;
OutputDebugStringA((LPCSTR)message.c_str());
OutputDebugString(L"\n");
audioSessionViewModel->AudioSessions->Append(ref new AudioSession(L"Test", L"20")); //<--------- Here I get the error
break;
}
default:
OutputDebugString(L"Unrecognized PacketType.\n");
break;
}
return true;
}
void Client::clientThread(Client &_client, AudioSessionViewModel^ audioSessionViewModel) {
PacketType packetType;
//If I put the code to add the element over here, it works. But it doesn't inside the while loop or in the processPacketType which get called inside the loop
while (true) {
if (_client.mTerminateThreads == true)
break;
if (!_client.getPacketType(packetType))
break;
if (!_client.processPacketType(packetType, audioSessionViewModel))
break;
}
OutputDebugString(L"Lost connection to the server.\n");
_client.mTerminateThreads = true;
if (!_client.closeConnection())
OutputDebugString(L"Socket to the server was closed successfully.\n");
else
OutputDebugString(L"Socket was not able to be closed.\n");
}
#pragma once
#include <sstream>
namespace SoundManager___Client {
public ref class AudioSession sealed {
private:
Platform::String^ sessionName;
Platform::String^ sessionVolume;
public:
AudioSession(Platform::String^ sessionName, Platform::String^ sessionVolume) : sessionName{ sessionName }, sessionVolume{ sessionVolume } { }
property Platform::String^ SessionName {
Platform::String^ get() { return this->sessionName; }
}
property Platform::String^ SessionVolume {
Platform::String^ get() { return this->sessionVolume; }
}
property Platform::String^ OneLineSummary {
Platform::String^ get() {
std::wstringstream wstringstream;
wstringstream << this->SessionName->Data();
wstringstream << this->SessionVolume->Data();
return ref new Platform::String(wstringstream.str().c_str());
}
}
};
public ref class AudioSessionViewModel sealed {
private:
Windows::Foundation::Collections::IVector<AudioSession^>^ audioSessions;
public:
AudioSessionViewModel() {
this->audioSessions = ref new Platform::Collections::Vector<AudioSession^>();
AudioSession^ audioSession = ref new AudioSession(L"MASTER", L"100");
this->audioSessions->Append(audioSession);
audioSession = ref new AudioSession(L"CHROME", L"50");
this->audioSessions->Append(audioSession);
}
property Windows::Foundation::Collections::IVector<AudioSession^>^ AudioSessions {
Windows::Foundation::Collections::IVector<AudioSession^>^ get() { return this->audioSessions; }
}
};
}
Solution-Update: I finally figured out how to call the dispatcher in C++/CX:
Windows::ApplicationModel::Core::CoreApplication::MainView->CoreWindow->Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new Windows::UI::Core::DispatchedHandler([this]() {
}));
And now I finally understood why my call worked, but only outside the loop:
I assume at least that the call from the std:: thread executes the first execution in the UI thread and only when it reaches the .detach(), the code is executed in the new thread. If I am wrong, I ask for correction in the comments!
i think the problem is that your adding items to AudioSessions from the background thread while its bounded to xaml; To change the UI you need to be in the UI Threads. Use Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync to get in the UI thread and then add it to the collection
Updated the main post with the solution and an explanation!
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