I have this coding:
*(uint32_t*) 0xFFFFFFFF8269C07Cull=0;
*(uint32_t*) 0xFFFFFFFF8269B56Full=0;
And I want to convert this to something similar to:
function doWrite(write) {
setBase(write);
u32[0] = 0x0006b3e9;
u32[1] = 0x0f2e6600;
u32[2] = 0x0000841f;
u32[3] = 0x90000000;
u32[4] = 0xbf495741;
u32[5] = 0x263ffff8;
u32[6] = 0x00000009;
u32[7] = 0x413f8b4d;
u32[8] = 0x5f41d7ff;
u32[9] = 0xc0c748c3;
u32[10] = 0x0000001a;
u32[11] = 0xffffdfe8;
u32[12] = 0x0f66c3ff;
u32[13] = 0x0000441f;
u32[14] = 0x148b4865;
}
But the problem is, I don't know what the first coding example is called, which is a problem for looking it up on Google.
Questions:
What is the first coding example called? What is the second coding example called? What tool can I use to convert the first coding to something similar to the second example?
Any answer would help a lot. I am 100% new to this kind of stuff.
From what I can understand, you are trying to mimic the PS4 payload injection to enable the Developers Debug Menu/Settings. Since most customization and modding on PS4 is in C#, perhaps you should use the C# tag or, probably the more effective option, post your question on a more appropriate forum, which specifically deals with the modification of the PS4 software.
Here is an additional link I found for a script which is used to sending payloads
Hope this helps!
User contributions licensed under CC BY-SA 3.0