I spent a lot of time, trying to fix this problem, but right now i've got no idea, what might be wrong. The code I have is:
class ScreenCheckerClass
{
[DllImport("user32.dll")]
static extern IntPtr GetDC(IntPtr hwnd);
[DllImport("user32.dll")]
static extern Int32 ReleaseDC(IntPtr hwnd, IntPtr hdc);
[DllImport("gdi32.dll")]
static extern uint GetPixel(IntPtr hdc, int nXPos, int nYPos);
static public System.Drawing.Color GetPixelColor(IntPtr dhwnd, int x, int y)
{
IntPtr hdc = GetDC(dhwnd);
uint pixel = GetPixel(hdc, x, y);
ReleaseDC(dhwnd, hdc);
Color color = Color.FromArgb((int)(pixel & 0x000000FF),
(int)(pixel & 0x0000FF00) >> 8,
(int)(pixel & 0x00FF0000) >> 16);
return color;
}
}
The problem is: It's always return black or white color in RGB. It works when I change to dhwnd = IntPtr.Zero, but I need it, to work "background", not even on totally minimalized window.
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