I've just copy & pasted my first OpenGL project from a tutroial (yay!). The code is super simple:
#include "freeglut.h"
void displayMe(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE);
glutInitWindowSize(300, 300);
glutInitWindowPosition(500, 500);
glutCreateWindow("Test"); /// CRASHES HERE!
glutDisplayFunc(displayMe);
glutMainLoop();
return 0;
}
I use the latest versions of:
But my applicaion (built as x86) crashes immediately with the following exception:
Exception thrown at 0x6907EE5F (nvoglv32.dll) in MyTest.exe: 0xC0000005: Access violation reading location 0x00000250.
EDIT: The crash occurs at this line:
glutCreateWindow("Test");
EDIT 2 I just tried a different framework. Now I use GLFW instead of freeGLUT. The application crashes, too, when creating the window :-(
#include <glfw3.h>
int main(void)
{
GLFWwindow* window;
/* Initialize the library */
if (!glfwInit())
return -1;
/* Create a windowed mode window and its OpenGL context */
window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL); // CRASH HERE
if (!window)
{
glfwTerminate();
return -1;
}
/* Make the window's context current */
glfwMakeContextCurrent(window);
/* Loop until the user closes the window */
while (!glfwWindowShouldClose(window))
{
/* Render here */
glClear(GL_COLOR_BUFFER_BIT);
/* Swap front and back buffers */
glfwSwapBuffers(window);
/* Poll for and process events */
glfwPollEvents();
}
glfwTerminate();
return 0;
}
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