JOGL creating stack buffer overflow on windows

0

I am using JOGL in my application, and it is not the first time. In my module i have the following dependencies:

    <dependency>
        <groupId>org.jogamp.jogl</groupId>
        <artifactId>jogl-all-main</artifactId>
    </dependency>
    <dependency>
        <groupId>org.jogamp.gluegen</groupId>
        <artifactId>gluegen-rt-main</artifactId>
    </dependency>

In the parents <dependencyManagement> the version 2.3.1 is used for JOGL.

So far so good, I am now having the following simple class

public class Main {
    public static void main(String[] args) {
        GLProfile profile = GLProfile.getDefault();
    }
}

I have set -Djava.library.pathto the correct windows-amd64 natives, and am getting the following error: Process finished with exit code -1073740791 (0xC0000409)

According to error codes from windows that means stack buffer overflow. I have had a lot of issues with JOGL but this a first. Is there like some common use case where this happens?

java
jogl
asked on Stack Overflow Feb 23, 2017 by Cromon

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