Hey, I have a Problem with the Windows 10 UWP API.
I'm developing a Windows 10 UWP App and need to connect to a Chromecast. I'm using SharpCaster for this. But when I open a connection to a Chromecast and close it again later on, it is not possible to connect to a Chromecast again. The socket to the Chromecast opens again, but when trying to write to it, I get the following exception:
A method was called at an unexpected time. (Exception from HRESULT: 0x8000000E)
This even happens when I turn the Chromecast off while disconnected. I disconnect the Chromecast with this Method:
public void Disconnect()
{
_running = false;
_socket.InputStream.Dispose();
_socket.OutputStream.Dispose();
_socket.Dispose();
}
The method is not found in the Library, I have written it myself. Setting _running
to false stops all the loops for pinging, etc...
The socket is created with this code:
_socket = new StreamSocket().ConfigureForChromecast();
await _socket.ConnectAsync(new HostName(uri.Host), ChromecastPort, SocketProtectionLevel.Tls10);
The extension ConfigureForChromecast()
looks like this:
public static StreamSocket ConfigureForChromecast(this StreamSocket socket)
{
//Chromecast is not using trusted certificate so ignoring errors caused by that
socket.Control.IgnorableServerCertificateErrors.Add(ChainValidationResult.Untrusted);
socket.Control.IgnorableServerCertificateErrors.Add(ChainValidationResult.InvalidName);
socket.Control.OutboundBufferSizeInBytes = 2048;
socket.Control.KeepAlive = true;
socket.Control.QualityOfService = SocketQualityOfService.LowLatency;
return socket;
}
Finally, the messages are written to the socket with
internal async Task Write(byte[] bytes)
{
try
{
var buffer = CryptographicBuffer.CreateFromByteArray(bytes);
await _socket.OutputStream.WriteAsync(buffer);
}
catch (Exception e)
{
Debugger.Break();
}
}
And that is the point where the exception occurs. When connecting the first time, it works perfectly, but to connect a second time, I have to restart the whole app. Any ideas why?
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