When calling IDXGISwapChain::ResizeBuffer()
the call fails and returns this error from the HRESULT 0x887a0001
otherwise known as DXGI_ERROR_INVALID_CALL
.
What happens prior to this call is, I call ID3D11DeviceContext::ClearState()
and release the ID3D11RenderTargetView
and ID3D11DepthStencilView
.
The above views are the only views bound to the the IDXGISwapChain
.
I will post the code below to show everyone and if anyone can help me further with this problem it would be much appreciated:
void SRNTY_API Direct3D11::D3D11ResizeBuffers(void)
{
mResizing = true;
RECT rect;
GetWindowRect(mhWnd, &rect);
mRenderTargetWidth = rect.right - rect.left;
mRenderTargetHeight = rect.bottom - rect.top;
if (gDXGI.GetSwapChain() != NULL)
{
assert(mD3D11DeviceContext);
assert(mD3D11Device);
assert(gDXGI.GetSwapChain());
if (mD3D11DeviceContext)
mD3D11DeviceContext->ClearState();
if (mD3D11RenderTargetView)
if (FAILED(result = mD3D11RenderTargetView->Release()))
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR21_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}
if (mD3D11DepthStencilView)
if (FAILED(result = mD3D11DepthStencilView->Release()))
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR22_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}
if (FAILED(result = gDXGI.GetSwapChain()->ResizeBuffers(1, mRenderTargetWidth, mRenderTargetHeight,
DXGI_FORMAT_R8G8B8A8_UNORM, 0))) // the offending line
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR23_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}
if (FAILED(result = gDXGI.GetSwapChain()->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mD3D11RenderTargetView)))
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR24_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}
if (FAILED(result = gDXGI.GetSwapChain()->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mD3D11DepthStencilView)))
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR25_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}
D3D11_VIEWPORT viewport;
ZeroMemory(&viewport, sizeof(D3D11_VIEWPORT));
viewport.TopLeftX = 0;
viewport.TopLeftY = 0;
viewport.Width = mRenderTargetWidth;
viewport.Height = mRenderTargetHeight;
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 1.0f;
if ((mD3D11DeviceContext != NULL) && (mD3D11RenderTargetView != NULL) && (mD3D11DepthStencilView != NULL))
{
mD3D11DeviceContext->OMSetRenderTargets(1, &mD3D11RenderTargetView, mD3D11DepthStencilView);
mD3D11DeviceContext->RSSetViewports(1, &viewport);
mResizing = false;
return;
}
else
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR26_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
SRNTY::gErrorHandler->EmergencyShutDown();
ERROR(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR26_D3D11ResizeBuffers).c_str());
return;
}
}
}
Please help, if there is some way I can view what is bound to the swapchain at call time using the debugger that would be great.
Thanks, hoping for help :)
The first parameter of the ResizeBuffers
method cannot be 1
if you are using a front and back buffer. Either change the value to 2
, or specify 0
to maintain the original value.
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