So I'm attempting to use the windows API (DbgEng.h /.lib) 'Disassemble' function to view the instructions of a certain function (which i know is exported) in a module. However....It's returning an unexpected error.
IDebugClient* clt;
IDebugControl* ctrl;
void InitializeInterfaces(void)
{
HRESULT status;
if ((status = DebugCreate(__uuidof(IDebugClient), (void**)&clt)) != S_OK) {
Utils::add_log("IDebugClient DebugCreate failed: 0x%X\n", status);
}
clt->AttachProcess(NULL, GetProcessId(GetCurrentProcess()), DEBUG_ATTACH_NONINVASIVE | DEBUG_ATTACH_NONINVASIVE_NO_SUSPEND);
if ((status = clt->QueryInterface(__uuidof(IDebugControl), (void**)&ctrl)) != S_OK) {
Utils::add_log("IDebugControl QueryInterface failed: 0x%X\n", status);
}
}
void print_bytes(const void *object, size_t size, const char* funcname)
{
size_t i;
Utils::add_log("|%s function bytes| ", funcname);
for (i = 0; i < size; i++)
{
Utils::add_log_raw("%02x ", ((const unsigned char *)object)[i] & 0xff);
}
Utils::add_log_raw("\n");
}
void main()
{
InitializeInterfaces();
ULONG64 bc = (ULONG64)GetProcAddress(GetModuleHandleA("lua_shared.dll"), "luaL_loadbufferx");
PSTR buff;
HRESULT size = ctrl->Disassemble(bc, DEBUG_DISASM_EFFECTIVE_ADDRESS, (PSTR)&buff, 16, NULL, NULL);
//error catching incase the disassemble fails (which it does fuck -___-)
if (size == S_OK) {
Utils::add_log("%s", buff);
}
else if (size == S_FALSE) {
Utils::add_log("[error] buffer too small to recieve proccess instructions");
}
else {
Utils::add_log("IDebugControl process disassemble failed: 0x%X\n", size);
}
//troubleshooting
Utils::add_log_raw("\nTROUBLESHOOTING INFO\n");
Utils::add_log("|bc function pointer| 0x%p\n", bc);
print_bytes((const void*)bc, sizeof bc, "bc");
}
This is current code I'm using, and this is what it outputs:
[04:09:56] IDebugControl process disassemble failed: 0x8000FFFF
TROUBLESHOOTING INFO
[04:09:56] |bc function pointer| 0x640FE750
[04:09:56] |bc function bytes| 55 8b ec 83 e4 f8 83 ec
Anyone know what I'm missing to cause it to throw that error? 0x8000FFFF is equivalent to E_UNEXPECTED enum. The function pointer is valid, the bytes seem fine, I'm lost.
Thanks in advance.
I ran into the exact same issue. What fixed it for me was simply loading an IDebugSymbols interface as well. E.g.:
IDebugClient* clt;
IDebugControl* ctrl;
IDebugSymbols* symbols;
void InitializeInterfaces(void)
{
HRESULT status;
if ((status = DebugCreate(__uuidof(IDebugClient), (void**)&clt)) != S_OK) {
Utils::add_log("IDebugClient DebugCreate failed: 0x%X\n", status);
}
clt->AttachProcess(NULL, GetProcessId(GetCurrentProcess()), DEBUG_ATTACH_NONINVASIVE | DEBUG_ATTACH_NONINVASIVE_NO_SUSPEND);
if ((status = clt->QueryInterface(__uuidof(IDebugControl), (void**)&ctrl)) != S_OK) {
Utils::add_log("IDebugControl QueryInterface failed: 0x%X\n", status);
}
if ((status = clt->QueryInterface(__uuidof(IDebugSymbols), (void**)&symbols)) != S_OK) {
Utils::add_log("IDebugSymbols QueryInterface failed: 0x%X\n", status);
}
Once I did that disassembly worked fine. (I was also doing an in-proc attach with the exact same flags you were using, for what it's worth.)
No idea why this little tidbit isn't documented on MSDN. I only thought to try it based on some pseudo-code referenced in this article: https://www.gamedev.net/blog/909/entry-2254516-leveraging-windows-built-in-disassembler/
You need to call IDebugControl::WaitForEvent(DEBUG_WAIT_DEFAULT, timeout)
first.
User contributions licensed under CC BY-SA 3.0