I've got native DLL (without sources) with two extern methods: Init
and DoSomeWork
.
Here is my class-wrapper:
public class MyClass : IDisposable
{
[DllImport(@"myDLL.dll",
SetLastError = true,
CallingConvention = CallingConvention.Cdecl,
CharSet = CharSet.Ansi,
EntryPoint = "EntryPoint#1",
ExactSpelling = true)]
private static extern IntPtr InitNative();
[DllImport(@"myDLL.dll",
SetLastError = true,
CallingConvention = CallingConvention.Cdecl,
CharSet = CharSet.Ansi,
EntryPoint = "EntryPoint#2",
ExactSpelling = true)]
private static extern ushort DoSomeWorkN(byte[] arrayOut, [In] IntPtr initHandle);
private readonly IntPtr _initHandle;
public MyClass()
{
_initHandle = InitNative();
}
protected override byte[] DoSomeWork()
{
...
DoSomeWorkN(buffOut, _initHandle);
...
}
public override void Dispose()
{
//???
}
I've tried:
Marshal.FreeHGlobal(_initHandle); //throws exception: Invalid access to memory location. (Exception from HRESULT: 0x800703E6)"}
Marshal.FreeCoTaskMem(_initHandle); //throws Access violation exception
Marshal.FreeBSTR(_initHandle); //doesn't throw exception, but doesn't work (after calling that method IntPtr isn't IntPtr.Zero)
So, how to implement correct disposing of _initHandle?
Your library should/must give you a third method:
void Free(IntPtr handle);
You can't know how the memory was allocated. If the memory was allocated through C malloc
you can't even easily free it. Even worse, if it is a C++ object, only C++ can correctly deallocate it (calling the correct destructors). It must be the library to give you a method to free its memory.
(technically you can't even know what the IntPtr is :-) Perhaps it isn't really a pointer. It could be a number and you don't have to free anything... or it could be an HANDLE
returned by Win32 CreateFile
)
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