I have three classes an one function that runs fine on certain place in the code and crashes if I put it on other place and I can't figure it out, why it happens. I will be happy fore guidance.
class BaseClass
{
friend class B;
protected:
string m_name;
BaseClass::BaseClass(); // implementation doesn't matter
virtual bool execute (SRV *p_Srv) = 0;
virtual void setName(string name)
{
m_name = name;
}
~BaseClass(void); // implementation doesn't matter
};
class derivedClass:public BaseClass
{
friend class B;
protected:
derivedClass(void); // implementation doesn't matter
bool execute (SRV *p_Srv); // implementation doesn't matter
~derivedClass(void); // implementation doesn't matter
};
class B
{
BaseClasse **array;
string twoDimArray[2][MAX_PARAMS_SIZE];
bool function()
{
....
p_pipeline[i] = new derivedClass(twoDimArray);
** EDIT: array[i]->setName("name"); ** <------ problematic line
p_pipeline[i]->setName("name"); <------ problematic line
if (checkIfNewFilterCreated(i, "name") == "-1")
throw msg;
....
}
string B::checkIfNewFilterCreated(int index, string name)
{
if (p_pipeline[index] = NULL)
return "-1";
else
{
m_numOfFiltersCreated++ ;
return name;
}
}
}
The code runs fine with this sequence of command, but if I change the 'problematic line' to other place:
....
p_pipeline[i] = new derivedClass(twoDimArray);
** EDIT: array[i] = new derivedClass(twoDimArray); **
if (checkIfNewFilterCreated(i, "name") == "-1")
throw msg;
p_pipeline[i]->setName("name"); <------ problematic line
** EDIT: array[i]->setName("name"); ** <------ problematic line
....
, I get:
Access violation reading location 0x00000000
I am sorry if the code too long, I struggle with it for a long time...
Thanks.
You have assignment in this line:
if (p_pipeline[index] = NULL)
instead of comparisson
if (p_pipeline[index] == NULL)
That's why you are accessing address 0x00000000
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