I'm trying to generate my own custom tile from xaml. I've converted some code from C++ to C# in order to integrate it into my app.
Basically I've got this method:
async Task GenerateHighResTileImage(string inputMarkupFilename, string outputImageFilename, Size size)
{
StorageFolder assetsFolder = await Package.Current.InstalledLocation.GetFolderAsync("Assets");
StorageFile markupStorageFile = await assetsFolder.GetFileAsync(inputMarkupFilename);
string markupContent = await FileIO.ReadTextAsync(markupStorageFile);
Border grid = (Border)XamlReader.Load(markupContent);
await RenderAndSaveToFileAsync(grid, outputImageFilename, (int)size.Width, (int)size.Height);
}
The debugger halts on the line where I'm trying to load the markup saying:
A first chance exception of type 'System.Exception' occurred in BGTask.winmd
Additional information: The application called an interface that was marshalled for a different thread. (Exception from HRESULT: 0x8001010E (RPC_E_WRONG_THREAD))
My tile is very plain, as I'm just testing:
<Border Height="360" Width="360" Padding="12" BorderBrush="White" BorderThickness="4" CornerRadius="2" Background="#00b2f0" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006">
</Border>
And it is able to successfully load it in the markupContent string.
The code looks like this in C++
task<void> AppTileUpdater::GenerateHighResTileImageUpdateAsync(String^ inputMarkupFilename, String^ outputImageFilename, Size size)
{
return create_task(Package::Current->InstalledLocation->GetFolderAsync("Assets"))
.then([inputMarkupFilename](StorageFolder^ assetsFolder) ->IAsyncOperation<StorageFile^>^ {
return assetsFolder->GetFileAsync(inputMarkupFilename);
}).then([](StorageFile^ markupStorageFile) ->IAsyncOperation<Platform::String^>^ {
return FileIO::ReadTextAsync(markupStorageFile);
}).then([this, outputImageFilename, size](Platform::String^ markupContent){
Border^ border = (Border^) XamlReader::Load(markupContent);
return RenderAndSaveToFileAsync(border, outputImageFilename, (unsigned int) size.Width, (unsigned int) size.Height);
});
}
Am I missing something?
Edit The method is being run from the Run method
async public void Run(IBackgroundTaskInstance taskInstance)
{
var deferral = taskInstance.GetDeferral();
taskInstance.Canceled += (s, e) => { };
taskInstance.Progress = 0;
await GenerateHighResTileImage("150x150Tile.xml", "updatedTile.png", new Size(150, 150));
UpdateTile("updatedTile.png");
deferral.Complete();
}
The code also works fine when I run it outside the BackgroundTask
If you are using Silverlight, then you will need to run your code from the default dispatcher[Deployment.Current.Dispatcher.BeginInvoke(...)
]. If you are using a Universal App, you need to derive from the XamlRenderingBackgroundTask
but it is highly recommended you use C++ to avoid running out of memory.
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