Unity windows phone game crashes on scene load

1

I have a scene which has around 10 prefabs being intantiated at start. When I switch from the previous scene to this one the game crashes. I have no idea why. I tried debugging mode in Visual Studio, but it was no help. This is the output log.

WARNING: Async debugging features are unavailable for this debug session because ETW event collection could not be enabled.
'TaskHost.exe' (CoreCLR: DefaultDomain): Loaded 'C:\windows\system32\mscorlib.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Windows.RuntimeHost.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Windows.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Net.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\System.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Xml.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\Data\Programs\{B89FE9EE-B6B1-49FA-BD9E-6E8842CBA4CF}\Install\TrippyBubble.DLL'. Symbols loaded.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\Microsoft.Phone.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\Microsoft.Phone.Interop.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\WinMetadata\Windows.winmd'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\Data\Programs\{B89FE9EE-B6B1-49FA-BD9E-6E8842CBA4CF}\Install\WinRTBridge.DLL'. Cannot find or open the PDB file.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\Data\Programs\{B89FE9EE-B6B1-49FA-BD9E-6E8842CBA4CF}\Install\BridgeInterface.winmd'. Module was built without symbols.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\Data\Programs\{B89FE9EE-B6B1-49FA-BD9E-6E8842CBA4CF}\Install\UnityPlayer.winmd'. Module was built without symbols.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Core.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Runtime.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\Data\Programs\{B89FE9EE-B6B1-49FA-BD9E-6E8842CBA4CF}\Install\UnityEngine.DLL'. Symbols loaded.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\Data\Programs\{B89FE9EE-B6B1-49FA-BD9E-6E8842CBA4CF}\Install\Assembly-UnityScript.DLL'. Symbols loaded.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\Data\Programs\{B89FE9EE-B6B1-49FA-BD9E-6E8842CBA4CF}\Install\Boo.Lang.DLL'. Symbols loaded.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\Data\Programs\{B89FE9EE-B6B1-49FA-BD9E-6E8842CBA4CF}\Install\UnityEngine.UI.DLL'. Symbols loaded.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\Data\Programs\{B89FE9EE-B6B1-49FA-BD9E-6E8842CBA4CF}\Install\UnityScript.Lang.DLL'. Symbols loaded.
'TaskHost.exe' (CoreCLR: Silverlight AppDomain): Loaded 'C:\Data\Programs\{B89FE9EE-B6B1-49FA-BD9E-6E8842CBA4CF}\Install\WinRTLegacy.DLL'. Module was built without symbols.
The thread 0x6ac has exited with code 259 (0x103).
The program '[2548] TaskHost.exe' has exited with code -2147220978 (0x8004020e).

I tried disabling the instantiation of the objects and building it again. No change it is exactly the same. Crashes. It used to work before and I haven't changed any settings as far as I remember.

unity3d
windows-phone
asked on Stack Overflow Dec 30, 2014 by Akhil Raja • edited Dec 30, 2014 by LearnCocos2D

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