I have a C# WPF application intended specifically for Win8.1 (a desktop app, NOT metro).
I want users to be able to use touch injections but I'm trying to disable the visualization feedback that windows creates for a Tap gesture Press Hold and Drag (like selecting multiple files on desktop) and other gestures (zooming scrolling etc).
After Searching the web for a long time I've found this post: How do I disable Windows 8 touch contact visualizations for my application? So I tried to do the same...
I tried this (Will put my Win32 class at the end)
public void DisableGestureVisualization()
{
const int SPI_SETCONTACTVISUALIZATION = 0x2019;
const int SPI_SETGESTUREVISUALIZATION = 0x201B;
ulong gv = 0;
Logger.Debug(!Win32.SystemParametersInfo(SPI_SETGESTUREVISUALIZATION, 0, ref gv, 0)
? @"Failed SystemParametersInfo SPI_SETGESTUREVISUALIZATION"
: @"Successfuly returned from SystemParametersInfo SPI_SETGESTUREVISUALIZATION");
Logger.Debug(!Win32.SystemParametersInfo(SPI_SETCONTACTVISUALIZATION, 0, ref gv, 0)
? @"Failed SystemParametersInfo SPI_SETCONTACTVISUALIZATION"
: @"Successfuly returned from SystemParametersInfo SPI_SETCONTACTVISUALIZATION");
}
And also this:
public void TryDisableWindowsVisualFeedback(IntPtr hWnd)
{
bool enable = false;
foreach (Win32.FEEDBACK_TYPE type in Enum.GetValues(typeof(Win32.FEEDBACK_TYPE)))
{
if (type == Win32.FEEDBACK_TYPE.FEEDBACK_MAX)
{
continue;
}
Logger.Debug(!Win32.SetWindowFeedbackSetting(hWnd, type, 0, 4, ref enable)
? @"Failed to SetWindowFeedbackSetting for " + type
: @"Successfuly returned from SetWindowFeedbackSetting for " + type);
}
}
And I call this from my WPF app like this:
private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
Window window = Window.GetWindow(this);
var wih = new WindowInteropHelper(window);
IntPtr hWnd = wih.Handle;
TryDisableWindowsVisualFeedback(hWnd);
}
This is my auxiliary Win32 class:
internal class Win32
{
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SystemParametersInfo(
uint uiAction,
uint uiParam,
ref ulong pvParam,
uint fWinIni
);
public enum FEEDBACK_TYPE : uint
{
FEEDBACK_TOUCH_CONTACTVISUALIZATION = 1,
FEEDBACK_PEN_BARRELVISUALIZATION = 2,
FEEDBACK_PEN_TAP = 3,
FEEDBACK_PEN_DOUBLETAP = 4,
FEEDBACK_PEN_PRESSANDHOLD = 5,
FEEDBACK_PEN_RIGHTTAP = 6,
FEEDBACK_TOUCH_TAP = 7,
FEEDBACK_TOUCH_DOUBLETAP = 8,
FEEDBACK_TOUCH_PRESSANDHOLD = 9,
FEEDBACK_TOUCH_RIGHTTAP = 10,
FEEDBACK_GESTURE_PRESSANDTAP = 11,
FEEDBACK_MAX = 0xFFFFFFFF
}
[DllImport("user32.dll")]
public static extern bool SetWindowFeedbackSetting(
IntPtr hwnd,
FEEDBACK_TYPE feedback,
uint dwFlags,
uint size,
[In] ref bool configuration
);
}
Non of the above disabled the round gray tap visual feedback nor did it disable the small white circle that appears when holding and dragging.
I even tried using the C# example in the blog:
Windows.UI.Input.PointerVisualizationSettings.
GetForCurrentView().
IsContactFeedbackEnabled = false;
This code works for a metro app, so I tried This SO post and got the Windows namespace but when running the code I get
"An unhandled exception of type 'System.Exception' occurred in MyProg.exe
WinRT information: Element not found.
Additional information: Element not found."
From what I could figure out, the PointerVisualizationSettings
is not supported from a desktop application so this way is doomed...
If anyone can help me with this issue, please do.
Thanks
I had a similar problem and I was able to remove my tap gesture feedback by adding
Stylus.IsTapFeedbackEnabled = "False" to my root window.
Your TryDisableWindowsVisualFeedback method looks like it has the wrong pinvoke signature so you may be setting the visual feedback instead of clearing it. The configuration argument is a BOOL* not a bool*, and BOOL is a 4 byte integer. You can fix this with the MarshalAs attribute:
[In , MarshalAs(UnmanagedType.Bool)] ref bool configuration
You can call GetWindowFeedbackSetting to confirm that it was set correctly.
With the right pinvoke and hWnd, SetWindowFeedbackSetting should work. I confirmed that it does for me in a native app. WPF handles touch a bit oddly. I wouldn't expect it to affect this, but I haven't looked at WPF in depth for several years.
For your other methods, the Windows.UI.Input classes are documented to work only in Windows Store apps, so errors calling them from a desktop app are expected. Under the covers they'll make the same changes as SetWindowFeedbackSetting.
Using SystemParametersInfo to affect global UI is overkill: you don't want to solve a local problem by causing a global one. That said, it would probably work if you fire change notifications. Using SetWindowFeedbackSetting to target just your window is a much better solution though.
I don't know if this would resolve the OP's original issue (or even makes a difference), but I can confirm that I have successfully disabled all touch related visual feedback for my own Control-derived class selectively with the following method (almost like the one suggested by the OP) - at least on my Windows 10 machine:
public class MyTouchControl: Control
{
// ...a lot of other touch related stuff going on...
enum FEEDBACK_TYPE
{
TOUCH_CONTACTVISUALIZATION = 1,
PEN_BARRELVISUALIZATION = 2,
PEN_TAP = 3,
PEN_DOUBLETAP = 4,
PEN_PRESSANDHOLD = 5,
PEN_RIGHTTAP = 6,
TOUCH_TAP = 7,
TOUCH_DOUBLETAP = 8,
TOUCH_PRESSANDHOLD = 9,
TOUCH_RIGHTTAP = 10,
GESTURE_PRESSANDTAP = 11
}
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetWindowFeedbackSetting(IntPtr hWnd, FEEDBACK_TYPE feedback, int dwFlags, int size, ref int config);
void disableAllTouchVisualFeedback()
{
int enable = 0;
foreach (FEEDBACK_TYPE type in Enum.GetValues(typeof(FEEDBACK_TYPE)))
{
SetWindowFeedbackSetting(Handle, type, 0, 4, ref enable);
}
}
protected override void OnHandleCreated(EventArgs e)
{
disableAllTouchVisualFeedback();
base.OnHandleCreated(e);
}
}
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